diff --git a/Demo/Program.cs b/Demo/Program.cs index 4f0bfa6..fe3e5f6 100644 --- a/Demo/Program.cs +++ b/Demo/Program.cs @@ -40,15 +40,19 @@ try rules = loader.Load(dslPath); var (r, m, pct) = caps.ComputeCoverage(rules.Requires); string status = pct == 100 ? "✅" : "⚠"; - Console.WriteLine($"{status} DSL 适配率: {m}/{r} ({pct}%) — {rules.Game.Name}"); + Console.WriteLine($"{status} 能力注册: {m}/{r} ({pct}%) — {rules.Game.Name}"); // Rule-level compliance check (finer granularity than capability check) var warnings = caps.ValidateRuleCompliance(rules); if (warnings.Count > 0) { - Console.WriteLine($" ⚠ {warnings.Count} 条规则引擎无法完全执行:"); + Console.WriteLine($" ⚠ {warnings.Count} 条规则警告:"); foreach (var w in warnings) - Console.WriteLine($" • {w}"); + Console.WriteLine($"{w}"); + } + else + { + Console.WriteLine($" ✅ 规则合规检查通过"); } if (pct < 100) @@ -67,7 +71,7 @@ catch (Exception ex) if (checkOnly) { - Console.WriteLine($"✅ 仅验证模式 — 未运行牌局"); + Console.WriteLine($"\n✅ 仅验证模式 — 未运行牌局\n 注意: 能力注册≠完整规则覆盖, 需逐条验证玩法规则"); return 0; } diff --git a/RuleEngine/Dsl/DslLoader.cs b/RuleEngine/Dsl/DslLoader.cs index 385807c..ffcd287 100644 --- a/RuleEngine/Dsl/DslLoader.cs +++ b/RuleEngine/Dsl/DslLoader.cs @@ -113,6 +113,20 @@ public class CapabilityRegistry if (rules.Scoring.Mode != "fan_table") warnings.Add($"scoring.mode={rules.Scoring.Mode} 引擎仅支持fan_table→忽略"); + // 鸡胡 兜底番型: DSL应配置以避免FanValue=0 + if (!rules.FanTypes.Any(f => f.Name == "鸡胡")) + warnings.Add("fan_types 缺少鸡胡兜底番型→建议添加 { name: 鸡胡, base_fan: 1 }"); + + // 番型值检查: base_fan=0 的标记番型需有更高番型覆盖 + var zeroFans = rules.FanTypes.Where(f => f.BaseFan <= 0).ToList(); + if (zeroFans.Count > 0) + warnings.Add($"有 {zeroFans.Count} 个番型 base_fan=0 ({string.Join(", ", zeroFans.Select(f => f.Name))})→仅当被更高番型排除时有用"); + + // 番型识别率: DSL 中多少番型引擎能识别 + int recognized = rules.FanTypes.Count(f => enginePatterns.Contains(f.Name)); + if (recognized < rules.FanTypes.Count) + warnings.Add($"番型识别率: {recognized}/{rules.FanTypes.Count}→{rules.FanTypes.Count - recognized} 个番型得分为0"); + return warnings; } }