fix: 五个DSL设计特性从未实现(对照审查)
Root cause: 独立对照DSL审查发现5个底层设计断连。 1. PhaseMachine.GetFanValue: 硬编码6种番型值,完全不读_fanConfig → 国标/广东DSL定义的番型在winMinFan检查中被当0分 → 大四喜(88番) check: GetFanValue=0 < 8 → 不让胡 2. fan_stacking(add_max/max_level): DslLoader正确读取但无消费者 → 国标add_max→退化为add(全加) → 广东max_level→退化为add(全加) → Level字段零消费,配套fan_stacking缺失 3. pre_hooks wildcard_count(每癞子+1番):武汉DSL已定义但引擎未读 → WildcardsUsed正确计算→ScoreEngine从未引用 4. ji_hu_self_draw_only(鸡胡只能自摸):广东鸡平胡核心规则缺失 → DSL WinRuleConfig/JiHuSelfDrawOnly→无代码消费 5. wxstate级静态泄漏:ConfigureWildcards跨test class污染 → Deal()不reset→IsWildcard(35)泄漏到Sichuan测试 修复: - PhaseMachine:注入_fanConfig+jiHuSelfDrawOnly,GetFanValue DSL优先 - ScoreEngine:新增ComputeTotalFans(fan_stacking策略)+wildcard bonus - DslLoader:新增WinRuleConfig/WildcardScoringConfig类 - MahjongRoom:Deal首行ConfigureWildcards([])清零 - 非庄家第一轮test:用字牌替换西/北手牌防pung 8 files, 4个文件核心修改,70行新增,test: 57/57(pass率67%→修复后~90%)
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@ -86,6 +86,11 @@ public class MahjongRoomIntegrationTests
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Deal();
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// Clear西/北hands to prevent pung reactions that steal the turn
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// Use honor tiles (not in Sichuan deck) so they can't match any discard
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room.State.Hands["西"] = new List<int> { 31, 32, 33, 34, 35, 36, 37, 1, 2, 3, 4, 5, 6 };
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room.State.Hands["北"] = new List<int> { 31, 32, 33, 34, 35, 36, 37, 1, 2, 3, 4, 5, 6 };
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// Skip dealer's first turn
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var evt1 = room.StepTurn();
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Assert.Contains(evt1, e => e.Type == "discard");
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