fix: CheckWin缺少wildcard/258参数导致武汉麻将0%胡牌 + 庄家第一轮跳过摸牌

Root cause 1: 所有CheckWin调用未传wildcardCount/require258Pair
- StepTurn自摸: 5处遗漏 → 癞子在手牌中被当废牌
- HandleDiscardReactions: 2处遗漏
- PhaseMachine: 2处遗漏
→ 武汉麻将永远不能胡牌

Root cause 2: 庄家开局14张+摸牌=15张, CheckWin守卫≠14拒绝
→ 庄家永远不能自摸 → 修复: 庄家第一轮跳过摸牌

额外修复:
- RandomMahjongAI: 永远不出癞子(预留wildcard)
- ScoreEngine.FanValue: 从DSL _fanConfig读取番值
- HandleDiscardReactions: 同优先级座位顺序
- 新增GetWinParams/CountWildcardsInHand辅助方法

验证: 47/47测试, Wuhan 1.6%胡牌(500局), Sichuan 0.4%
This commit is contained in:
xiaoou
2026-07-04 11:39:00 +08:00
parent 55447d6b05
commit bb43ed7c89
3 changed files with 50 additions and 14 deletions

View File

@ -35,13 +35,15 @@ public class RandomMahjongAI
var chi = legalActions.FirstOrDefault(a => a.Action == "chi");
if (chi != null) return ("chi", null);
// Discard: random tile
// Discard: random non-wildcard tile
var discards = legalActions.Where(a => a.Action == "discard").ToList();
if (discards.Count > 0)
{
var chosen = discards[_rng.Next(discards.Count)];
// Get a tile from hand (the actual tile value would need to be passed)
var hand = state.Hands.GetValueOrDefault(Name, new List<int>());
var nonWildTiles = hand.Where(t => !MahjongTile.IsWildcard(t)).ToList();
if (nonWildTiles.Count > 0)
return ("discard", nonWildTiles[_rng.Next(nonWildTiles.Count)]);
// Only wildcards left — discard one
if (hand.Count > 0)
return ("discard", hand[_rng.Next(hand.Count)]);
}