fix: Code Review完整修复 — AI chi/暗杠/加杠/chi位置
发现的6个缺口: 1. HandleDiscardReactions AI分支缺chi → 新增ExecuteAiChi 2. StepTurn不处理an_kong/bu_kong → 新增ExecuteAnKong/ExecuteBuKong 3. PhaseMachine.GetLegalActions chi误在自回合 → 移除(chi只能反应) 4. ScoreEngine.CheckFinish死代码 → 保留(无影响) 5. ExecutePungKong用Random.Shared → 改用_rng 6. HumanMahjongPlayer残留chiOpt → 移除
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@ -96,13 +96,6 @@ public class MahjongPhaseMachine
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actions.Add(new ActionOption { Action = "win", Priority = 4 });
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}
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// Chi
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if (state.LastDiscard.HasValue && state.LastDiscardPlayer != playerId)
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{
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if (CanChiCheck(state, playerId, state.LastDiscard.Value))
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actions.Add(new ActionOption { Action = "chi", Priority = 1 });
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}
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actions.Add(new ActionOption { Action = "pass", Priority = 0 });
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return actions;
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}
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