fix: CanAnKong硬编码false + 人类HUD显示听牌/杠/对手状态
修复:
- CanAnKong: 硬编码false → 检查手牌中4张相同(暗杠)
- HumanMahjongPlayer: 添加MeldsSolver依赖,实时检测听牌
- 人类HUD: 显示牌墙/副露/听牌🀄/杠类型(暗/明/加)
- 交互模式人类: 对手显示'X张手牌 | 已pung[..]'不暴露手牌
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@ -134,7 +134,9 @@ public class MahjongPhaseMachine
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private bool CanAnKong(MahjongGameState state, string playerId)
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{
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return false; // Simplified: AI decides during draw phase
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// Check if player has 4 identical tiles in hand (暗杠)
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var hand = state.Hands[playerId];
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return hand.GroupBy(t => t).Any(g => g.Count() >= 4 && !MahjongTile.IsWildcard(g.Key));
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}
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private bool CanBuKong(MahjongGameState state, string playerId)
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