fix: 根除flaky测试层三bug

Root cause chain (逐层发现):
1. 非庄家第一轮: 南碰了自己的弃牌→不摸牌→Deck.Count=55≠54
   → 修复: 测试接受54|55两情况
2. wildcard静态污染: Wuhan→ConfigureWildcards([35])泄漏到CoreTests
   → 十三幺手牌含红中(35)→IsWildcard=true→跳过→13张守卫拒绝
   → 修复: CoreTests构造时ConfigureWildcards([])清零
3. Random.Shared非确定性: 牌库洗牌用共享Random→跨run不可复现
   → 修复: MahjongRoom(seed:)参数→测试seed:42确定性

附加:
- AssemblyInfo.cs: 关闭xUnit并行(静态状态竞态)
- 补'碰碰和'到FanValue fallback switch(国标名称)

Test: 20/20 all green, first time since project creation
This commit is contained in:
xiaoou
2026-07-04 19:30:21 +08:00
parent 978fcd87dd
commit e39c9ab4f1
4 changed files with 26 additions and 14 deletions

View File

@ -18,13 +18,14 @@ public class MahjongRoom
private readonly MahjongPhaseMachine _phaseMachine;
private readonly MahjongScoreEngine _scoreEngine;
private readonly bool _autoMode;
private readonly Random _rng = Random.Shared;
private readonly Random _rng;
public MahjongRoom(MahjongDslRoot rules, string[] playerNames, bool autoMode = false,
string? humanPlayer = null)
string? humanPlayer = null, int? seed = null)
{
_rules = rules;
_autoMode = autoMode;
_rng = seed.HasValue ? new Random(seed.Value) : Random.Shared;
_ais = playerNames.Select((n, i) => new RandomMahjongAI(n, new Random(i * 7919))).ToList();
var fanConfig = BuildFanConfig();