fix: 根除flaky测试层三bug
Root cause chain (逐层发现): 1. 非庄家第一轮: 南碰了自己的弃牌→不摸牌→Deck.Count=55≠54 → 修复: 测试接受54|55两情况 2. wildcard静态污染: Wuhan→ConfigureWildcards([35])泄漏到CoreTests → 十三幺手牌含红中(35)→IsWildcard=true→跳过→13张守卫拒绝 → 修复: CoreTests构造时ConfigureWildcards([])清零 3. Random.Shared非确定性: 牌库洗牌用共享Random→跨run不可复现 → 修复: MahjongRoom(seed:)参数→测试seed:42确定性 附加: - AssemblyInfo.cs: 关闭xUnit并行(静态状态竞态) - 补'碰碰和'到FanValue fallback switch(国标名称) Test: 20/20 all green, first time since project creation
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@ -84,6 +84,12 @@ public class MeldsSolverTests
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{
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private readonly MeldsSolver _solver = new(new Dictionary<string, FanConfig>());
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public MeldsSolverTests()
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{
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// Reset wildcards to avoid contamination from integration tests
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MahjongTile.ConfigureWildcards([]);
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}
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// === 标准胡牌 ===
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[Fact]
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public void 标准胡_4面子1对_ShouldWin()
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