game: name: 广东麻将鸡平胡 type: mahjong engine_type: mahjong players: { min: 4, max: 4 } requires: - meldsolver.standard_win - meldsolver.seven_pairs - meldsolver.thirteen_orphans - deck.flower_cards - phase.mahjong_turn - phase.priority_arbitration - scoring.fan_exclusion deck: generator: mahjong includeHonors: true includeFlowers: true total: 136 deal: cards_per_player: 13 dealer_extra: 1 flower_rules: on_draw: replace_and_draw replace_tiles: BEFORE_GAME_START scoring: normal: 1 matching: value: 1 mapping: 1: [春, 梅] 2: [夏, 兰] 3: [秋, 竹] 4: [冬, 菊] fan_types: # 鸡胡(1番,只能自摸) - { name: 鸡胡, base_fan: 1, level: 1 } # 平胡(4番) - { name: 清一色, base_fan: 8, level: 3, excludes: [缺一门, 无字] } - { name: 对对胡, base_fan: 4, level: 2, conflicts: [暗七对] } - { name: 暗七对, base_fan: 8, level: 3, conflicts: [对对胡] } - { name: 混一色, base_fan: 4, level: 2, excludes: [缺一门] } - { name: 带幺九, base_fan: 4, level: 2, excludes: [缺一门] } # 爆胡(8番+) - { name: 十三幺, base_fan: 32, level: 3, excludes: [五门齐, 门前清] } - { name: 大四喜, base_fan: 32, level: 3 } - { name: 大三元, base_fan: 32, level: 3 } - { name: 杠上开花, base_fan: 1, level: 1, excludes: [海底捞月] } - { name: 海底捞月, base_fan: 1, level: 1 } - { name: 抢杠胡, base_fan: 1, level: 1 } fan_stacking: max_level max_fan: 999 win_rule: ji_hu_self_draw_only: true # 鸡胡只能自摸 phases: - name: deal type: auto action: deal_cards_with_flowers next: play - name: play type: mahjong_turn turn_order: counter_clockwise sub_phases: draw: type: auto action: draw_card on_draw_flower: replace on_empty_deck: exhausted self_action: options: - { action: discard } - { action: an_kong } - { action: bu_kong, condition: has_punged_pair } - { action: win, condition: can_win_tumo } others_reaction: options: - { action: chi, priority: 1, condition: can_chi } - { action: pung, priority: 2, condition: has_two_same } - { action: ming_kong, priority: 3, condition: has_three_same } - { action: win, priority: 4, condition: can_win } - { action: pass, priority: 0 } priority_policy: highest_wins on_win: game_over end_conditions: - { type: player_wins, action: settle } - { type: deck_exhausted, action: draw_game } - name: settle type: auto action: calculate_scores next: null scoring: mode: fan_table max_cap: 999