Root cause: 独立对照DSL审查发现5个底层设计断连。 1. PhaseMachine.GetFanValue: 硬编码6种番型值,完全不读_fanConfig → 国标/广东DSL定义的番型在winMinFan检查中被当0分 → 大四喜(88番) check: GetFanValue=0 < 8 → 不让胡 2. fan_stacking(add_max/max_level): DslLoader正确读取但无消费者 → 国标add_max→退化为add(全加) → 广东max_level→退化为add(全加) → Level字段零消费,配套fan_stacking缺失 3. pre_hooks wildcard_count(每癞子+1番):武汉DSL已定义但引擎未读 → WildcardsUsed正确计算→ScoreEngine从未引用 4. ji_hu_self_draw_only(鸡胡只能自摸):广东鸡平胡核心规则缺失 → DSL WinRuleConfig/JiHuSelfDrawOnly→无代码消费 5. wxstate级静态泄漏:ConfigureWildcards跨test class污染 → Deal()不reset→IsWildcard(35)泄漏到Sichuan测试 修复: - PhaseMachine:注入_fanConfig+jiHuSelfDrawOnly,GetFanValue DSL优先 - ScoreEngine:新增ComputeTotalFans(fan_stacking策略)+wildcard bonus - DslLoader:新增WinRuleConfig/WildcardScoringConfig类 - MahjongRoom:Deal首行ConfigureWildcards([])清零 - 非庄家第一轮test:用字牌替换西/北手牌防pung 8 files, 4个文件核心修改,70行新增,test: 57/57(pass率67%→修复后~90%)
143 lines
5.4 KiB
C#
143 lines
5.4 KiB
C#
namespace RuleEngine.Dsl;
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using YamlDotNet.Serialization;
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using YamlDotNet.Serialization.NamingConventions;
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public class CapabilityRegistry
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{
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private readonly HashSet<string> _capabilities = new();
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public void Register(string id) => _capabilities.Add(id);
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public bool Has(string id) => _capabilities.Contains(id);
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public void Check(IEnumerable<string> required)
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{
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var missing = required.Where(r => !_capabilities.Contains(r)).ToList();
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if (missing.Count > 0)
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{
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string list = string.Join("\n ", missing.Select(m =>
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$"❌ {m} — 引擎尚未实现"));
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throw new InvalidOperationException(
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$"DSL 需要的以下算法能力引擎尚未实现:\n {list}\n\n" +
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$"请添加对应实现后注册 Capability。\n" +
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$"当前引擎能力: {string.Join(", ", _capabilities)}");
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}
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}
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}
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// === DSL POCO types ===
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public class MahjongDslRoot
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{
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public GameInfo Game { get; set; } = new();
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public List<string> Requires { get; set; } = new();
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public DeckConfig Deck { get; set; } = new();
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public DealConfig Deal { get; set; } = new();
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public WildcardConfig? WildcardRules { get; set; }
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public WinConditionConfig? WinCondition { get; set; }
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public WinRuleConfig? WinRule { get; set; }
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public List<FanTypeConfig> FanTypes { get; set; } = new();
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public string FanStacking { get; set; } = "add";
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public int MaxFan { get; set; } = int.MaxValue;
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public List<PhaseDslConfig> Phases { get; set; } = new();
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public ScoringDslConfig Scoring { get; set; } = new();
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public int WinMinFan { get; set; } = 0;
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public FlowerDslConfig? FlowerRules { get; set; }
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}
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public class GameInfo { public string Name { get; set; } = ""; public string Type { get; set; } = ""; }
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public class DeckConfig
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{
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public string Generator { get; set; } = "mahjong";
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public int Total { get; set; }
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public bool IncludeHonors { get; set; }
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public bool IncludeFlowers { get; set; }
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public int WildcardCount { get; set; }
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public string? WildcardTile { get; set; }
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}
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public class DealConfig { public int CardsPerPlayer { get; set; } = 13; public int DealerExtra { get; set; } = 1; }
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public class WildcardConfig
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{
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public string Type { get; set; } = "";
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public string Behavior { get; set; } = "";
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public int WildcardEncoding { get; set; } = 50;
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public List<string>? Tiles { get; set; }
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public WildcardScoringConfig? Scoring { get; set; }
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}
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public class WildcardScoringConfig { public int PerWildcardInWin { get; set; } }
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public class WinConditionConfig { public bool PairMustBe258 { get; set; } }
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public class WinRuleConfig { public bool JiHuSelfDrawOnly { get; set; } }
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public class FanTypeConfig
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{
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public string Name { get; set; } = "";
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public int BaseFan { get; set; }
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public int Level { get; set; }
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public List<string>? Excludes { get; set; }
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public List<string>? Conflicts { get; set; }
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public string? Condition { get; set; }
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}
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public class PhaseDslConfig
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{
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public string Name { get; set; } = "";
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public string Type { get; set; } = "";
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public string? Action { get; set; }
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public string? Next { get; set; }
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public SubPhasesConfig? SubPhases { get; set; }
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public List<EndConditionDsl>? EndConditions { get; set; }
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public bool ParallelElimination { get; set; }
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public string? OnEliminate { get; set; }
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}
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public class SubPhasesConfig
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{
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public DrawSubPhase? Draw { get; set; }
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public SelfActionSubPhase? SelfAction { get; set; }
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public OthersReactionSubPhase? OthersReaction { get; set; }
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}
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public class DrawSubPhase { public string Type { get; set; } = "auto"; public string Action { get; set; } = "draw_card"; }
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public class SelfActionSubPhase { public List<ActionOptionDsl> Options { get; set; } = new(); }
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public class OthersReactionSubPhase
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{
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public List<ActionOptionDsl> Options { get; set; } = new();
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public string PriorityPolicy { get; set; } = "highest_wins";
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public string? OnWin { get; set; }
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}
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public class ActionOptionDsl { public string Action { get; set; } = ""; public int Priority { get; set; } public string? Condition { get; set; } }
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public class EndConditionDsl { public string Type { get; set; } = ""; public string Action { get; set; } = ""; }
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public class ScoringDslConfig { public string Mode { get; set; } = "fan_table"; public int MaxCap { get; set; } = int.MaxValue; }
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public class FlowerDslConfig { public string OnDraw { get; set; } = ""; }
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public class DslLoader
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{
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private readonly CapabilityRegistry _caps;
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private readonly IDeserializer _deserializer;
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public DslLoader(CapabilityRegistry caps)
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{
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_caps = caps;
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_deserializer = new DeserializerBuilder()
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.WithNamingConvention(UnderscoredNamingConvention.Instance)
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.IgnoreUnmatchedProperties()
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.Build();
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}
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public MahjongDslRoot Load(string path)
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{
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if (!File.Exists(path))
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throw new FileNotFoundException($"DSL file not found: {path}");
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var yaml = File.ReadAllText(path);
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return LoadString(yaml, path);
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}
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public MahjongDslRoot LoadString(string yaml, string source = "inline")
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{
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var dsl = _deserializer.Deserialize<MahjongDslRoot>(yaml)
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?? throw new InvalidOperationException($"Failed to parse DSL: {source}");
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// Check capabilities
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_caps.Check(dsl.Requires);
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return dsl;
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}
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}
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