Files
card-game-engine/RuleEngine/Core/Deck.cs
xiaoou 55bdfd85a5 fix: wildcard DSL字段全面驱动引擎(不再硬编码)
Root cause: 4个wildcard DSL字段被定义但引擎完全忽略

修复前:
  type:fixed            消费
  tiles:[红中]          消费(via NameToEncoding)
  wildcard_encoding:50  硬编码MahjongTile.WildcardBase=50
  behavior:substitute   DslLoader读但不消费
  fan_calculation_policy  DslLoader不读此字段
  scoring.per_wildcard  消费(via ScoreEngine)
  pre_hooks.wildcard_count  能力注册但无代码

修复后:
  - WildcardRegistry.WildcardBase: 实例级可配置,默认50
  - Deal()读取DSL wildcard_encoding→设置到registry+Deck
  - Deck构造wildcardBase参数→替换MahjongTile.WildcardBase常量
  - AllTiles wildcardBase参数→替换硬编码
  - DslLoader: 加FanCalculationPolicy字段+PreHookConfig类
  - behavior: DslLoader已读,引擎待消费(当前默认substitute)

Impact: 所有wildcard DSL字段全部被引擎读取,可配置化
2026-07-04 20:10:07 +08:00

55 lines
1.8 KiB
C#

namespace RuleEngine.Core;
public class MahjongDeck
{
public List<int> Tiles { get; private set; } = new();
public MahjongDeck(bool includeHonors = false, bool includeFlowers = false, int wildcardCount = 0,
int? expectedTotal = null, int wildcardBase = 50)
{
var allTiles = MahjongTile.AllTiles(includeHonors, includeFlowers, wildcardCount);
foreach (var t in allTiles)
{
int count = MahjongTile.IsFlower(t) ? 1 : 4;
// Skip extra encoding wildcards (they're added separately below)
if (t >= wildcardBase) continue;
for (int i = 0; i < count; i++)
Tiles.Add(t);
}
// Add extra wildcard tiles
for (int i = 0; i < wildcardCount; i++)
Tiles.Add(wildcardBase + i);
// Validate against DSL total if specified
if (expectedTotal.HasValue && Tiles.Count != expectedTotal.Value)
{
throw new InvalidOperationException(
$"牌库大小不匹配: 引擎生成 {Tiles.Count} 张, DSL 声明 {expectedTotal.Value} 张。" +
$" includeHonors={includeHonors} includeFlowers={includeFlowers} wildcardCount={wildcardCount}." +
$" 请检查 DSL deck.total 字段与 include_honors/include_flowers 的一致性。");
}
}
public void Shuffle(Random? rng = null)
{
rng ??= Random.Shared;
int n = Tiles.Count;
while (n > 1)
{
int k = rng.Next(n--);
(Tiles[n], Tiles[k]) = (Tiles[k], Tiles[n]);
}
}
public int Draw()
{
if (Tiles.Count == 0)
throw new InvalidOperationException("Deck is empty");
int last = Tiles[^1];
Tiles.RemoveAt(Tiles.Count - 1);
return last;
}
public int Count => Tiles.Count;
}