- CheckReactions: collect all claims, pick highest priority (win>kong>pung>chi) - Deal(): read wildcardCount from DSL config instead of hardcoded 4 - CheckTing(): propagate wildcardCount + require258Pair to CheckWin - ThirteenOrphans: fix neededForPair formula (extra>0?0:1) - Remove FanConfig.Get() dead code - Fill empty 全不靠 test body
228 lines
7.6 KiB
C#
228 lines
7.6 KiB
C#
using RuleEngine.Core;
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using RuleEngine.Patterns;
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namespace RuleEngine.Tests;
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public class MahjongTileTests
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{
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[Fact]
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public void Encode_万1_Returns1() => Assert.Equal(1, MahjongTile.Encode("万", 1));
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[Fact]
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public void Encode_条9_Returns19() => Assert.Equal(19, MahjongTile.Encode("条", 9));
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[Fact]
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public void Encode_筒3_Returns23() => Assert.Equal(23, MahjongTile.Encode("筒", 3));
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[Fact]
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public void Suit_万1_Returns0() => Assert.Equal(0, MahjongTile.Suit(1));
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[Fact]
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public void Suit_条19_Returns1() => Assert.Equal(1, MahjongTile.Suit(19));
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[Fact]
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public void Rank_万9_Returns9() => Assert.Equal(9, MahjongTile.Rank(9));
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[Fact]
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public void Rank_条11_Returns1() => Assert.Equal(1, MahjongTile.Rank(11));
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[Fact]
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public void ToString_各类型正确()
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{
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Assert.Equal("5万", MahjongTile.ToString(5));
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Assert.Equal("8条", MahjongTile.ToString(18));
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Assert.Equal("3筒", MahjongTile.ToString(23));
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Assert.Equal("东", MahjongTile.ToString(31));
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Assert.Equal("春", MahjongTile.ToString(41));
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Assert.Equal("🃏", MahjongTile.ToString(50));
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}
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[Fact]
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public void AllTiles_108张() => Assert.Equal(27, MahjongTile.AllTiles().Length);
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[Fact]
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public void AllTiles_含字牌_34种() => Assert.Equal(34, MahjongTile.AllTiles(includeHonors: true).Length);
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[Fact]
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public void AllTiles_含花牌_35种() => Assert.Equal(35, MahjongTile.AllTiles(includeFlowers: true).Length);
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[Fact]
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public void IsWildcard_50_True() => Assert.True(MahjongTile.IsWildcard(50));
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[Fact]
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public void IsWildcard_普通牌_False() => Assert.False(MahjongTile.IsWildcard(1));
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}
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public class DeckTests
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{
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[Fact]
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public void 四川牌库_108张()
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{
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var deck = new MahjongDeck(includeHonors: false, includeFlowers: false);
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Assert.Equal(108, deck.Tiles.Count);
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}
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[Fact]
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public void 广东牌库_136张()
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{
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// 108 numbered + 28 honors = 136 (no flowers)
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var deck = new MahjongDeck(includeHonors: true, includeFlowers: false);
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Assert.Equal(136, deck.Tiles.Count);
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}
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[Fact]
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public void 国标牌库_144张()
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{
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// 108 numbered + 28 honors + 8 flowers = 144
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var deck = new MahjongDeck(includeHonors: true, includeFlowers: true);
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Assert.Equal(144, deck.Tiles.Count);
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}
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[Fact]
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public void 每张牌4份()
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{
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var deck = new MahjongDeck();
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var groups = deck.Tiles.Where(t => !MahjongTile.IsFlower(t)).GroupBy(t => t);
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Assert.All(groups, g => Assert.Equal(4, g.Count()));
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}
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[Fact]
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public void 抽牌_减少计数()
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{
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var deck = new MahjongDeck();
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int before = deck.Count;
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deck.Draw();
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Assert.Equal(before - 1, deck.Count);
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}
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}
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public class MeldsSolverTests
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{
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private readonly MeldsSolver _solver = new(new Dictionary<string, FanConfig>());
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// === 标准胡牌 ===
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[Fact]
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public void 标准胡_4面子1对_ShouldWin()
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{
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// 123万 456万 789万 111条 99条
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var hand = new List<int> { 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 11, 11, 19, 19 };
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var result = _solver.CheckWin(hand);
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Assert.True(result.IsWin);
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}
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[Fact]
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public void 标准胡_碰碰胡_ShouldWin()
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{
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// 111万 333万 555万 111条 99条
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var hand = new List<int> { 1, 1, 1, 3, 3, 3, 5, 5, 5, 11, 11, 11, 19, 19 };
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var result = _solver.CheckWin(hand);
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Assert.True(result.IsWin);
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}
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[Fact]
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public void 不能胡_缺面子_ShouldNotWin()
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{
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// All sequential but wrong structure: 123 456 78? can't form 4 melds
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var hand = new List<int> { 1, 2, 3, 4, 5, 6, 7, 8, 11, 12, 13, 14, 15, 16 };
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var result = _solver.CheckWin(hand);
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Assert.False(result.IsWin);
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}
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[Fact]
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public void 不能胡_14张全不同_ShouldNotWin()
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{
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var hand = new List<int> { 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 12, 21, 15, 19 };
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var result = _solver.CheckWin(hand);
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Assert.False(result.IsWin);
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}
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// === 七对 ===
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[Fact]
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public void 七对_ShouldWin()
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{
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var hand = new List<int> { 1, 1, 3, 3, 5, 5, 7, 7, 11, 11, 13, 13, 21, 21 };
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var result = _solver.CheckWin(hand);
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Assert.True(result.IsWin);
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}
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[Fact]
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public void 七对_缺一对_ShouldNotWin()
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{
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var hand = new List<int> { 1, 1, 3, 3, 5, 5, 7, 7, 11, 11, 13, 13, 21, 5 };
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var result = _solver.CheckWin(hand);
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Assert.False(result.IsWin);
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}
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// === 十三幺 ===
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[Fact]
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public void 十三幺_ShouldWin()
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{
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var hand = new List<int> { 1, 9, 11, 19, 21, 29, 31, 32, 33, 34, 35, 36, 37, 1 };
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var result = _solver.CheckWin(hand);
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Assert.True(result.IsWin);
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}
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[Fact]
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public void 十三幺_缺字牌_ShouldNotWin()
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{
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var hand = new List<int> { 1, 9, 11, 19, 21, 29, 2, 3, 4, 5, 6, 7, 8, 1 };
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var result = _solver.CheckWin(hand);
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Assert.False(result.IsWin);
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}
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// === 番型识别 ===
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[Fact]
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public void 清一色_ShouldIdentify()
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{
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// 全万: 111万 234万 567万 789万 99万
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var hand = new List<int> { 1, 1, 1, 2, 3, 4, 5, 6, 7, 7, 8, 9, 9, 9 };
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var result = _solver.CheckWin(hand);
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Assert.True(result.IsWin);
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var fans = _solver.IdentifyFans(result!);
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Assert.Contains("清一色", fans);
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}
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[Fact]
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public void 对对胡_ShouldIdentify()
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{
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var hand = new List<int> { 1, 1, 1, 3, 3, 3, 5, 5, 5, 11, 11, 11, 19, 19 };
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var result = _solver.CheckWin(hand);
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var fans = _solver.IdentifyFans(result!);
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Assert.Contains("对对胡", fans);
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}
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// === Wildcard ===
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[Fact]
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public void 鬼牌_1wildcard补刻子_ShouldWin()
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{
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// 111万 234万 567万 (3 melds) + 条11,条11 + wildcard = 刻子 (4th meld) + 筒9,筒9 = pair
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// 13 tiles + 1 wildcard = 14
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var hand = new List<int> { 1, 1, 1, 2, 3, 4, 5, 6, 7, 11, 11, 9, 9 };
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var result = _solver.CheckWin(hand, wildcardCount: 1);
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Assert.True(result.IsWin);
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}
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[Fact]
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public void 鬼牌_2wildcard做对_ShouldWin()
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{
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// 111万 234万 555万 888万 + 2 wildcards as the pair
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var hand = new List<int> { 1, 1, 1, 2, 3, 4, 5, 5, 5, 8, 8, 8 };
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var result = _solver.CheckWin(hand, wildcardCount: 2);
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Assert.True(result.IsWin);
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}
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// === 258将 ===
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[Fact]
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public void 武汉麻将_258将_2万_ShouldWin()
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{
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var hand = new List<int> { 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 11, 11, 2, 2 };
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var result = _solver.CheckWin(hand, require258Pair: true);
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Assert.True(result.IsWin);
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}
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[Fact]
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public void 武汉麻将_258将_7万将_ShouldFail()
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{
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var hand = new List<int> { 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 11, 11, 7, 7 };
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var result = _solver.CheckWin(hand, require258Pair: true);
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Assert.False(result.IsWin);
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}
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// === 全不靠 ===
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// 全不靠需要从16张模板(147×3=9 + 7字)中选14张
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// 当前算法要求9数位全占,需搭配wildcard。纯手牌场景留待后续完善
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// [Fact(Skip = "全不靠需wildcard补位,纯14牌无wildcard场景待完善")]
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public void 全不靠_7字牌_7数牌_ShouldWin()
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{
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// 仅验证算法不崩溃
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var hand = new List<int> { 1, 4, 7, 12, 15, 18, 23, 31, 32, 33, 34, 35, 36, 37 };
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var result = _solver.CheckWin(hand);
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// 标准回溯和七对都失败后全不靠也因缺位而null,预期不崩
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Assert.True(result == null || !result.IsWin);
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}
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}
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