集成测试 (10个): - 发牌: 庄14闲13, 牌墙55 - 回合流转: 庄家第一轮不摸牌, 非庄家摸牌后出牌 - 数据完整性: 10回合后手牌+副露+牌墙+弃牌=108 - 对局完整性: 4种DSL全部不出错完成 - 构造听牌: 完整手牌第一轮自摸 手动出牌 (--human): - HumanMahjongPlayer: 显示手牌/可选操作/h=胡/p=碰/k=杠/1-N=出牌 - MahjongRoom: humanPlayer参数 修复: DiscardPool碰/胡后不移除→幽灵牌→总牌数溢出
199 lines
6.8 KiB
C#
199 lines
6.8 KiB
C#
using RuleEngine;
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using RuleEngine.Core;
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using RuleEngine.Dsl;
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namespace RuleEngine.Tests;
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/// <summary>
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/// Integration tests for MahjongRoom — game flow, deal, win detection, reactions.
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/// These catch bugs that MeldsSolver unit tests can't (wildcard params, dealer draw, etc.)
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/// </summary>
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public class MahjongRoomIntegrationTests
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{
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private static MahjongDslRoot LoadDsl(string name)
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{
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var caps = new CapabilityRegistry();
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caps.Register("meldsolver.standard_win");
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caps.Register("meldsolver.seven_pairs");
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caps.Register("meldsolver.thirteen_orphans");
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caps.Register("meldsolver.all_orphans");
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caps.Register("meldsolver.double_dragon");
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caps.Register("meldsolver.wildcard");
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caps.Register("deck.flower_cards");
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caps.Register("phase.mahjong_turn");
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caps.Register("phase.parallel_elimination");
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caps.Register("phase.priority_arbitration");
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caps.Register("scoring.fan_exclusion");
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caps.Register("scoring.pre_hooks");
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caps.Register("deck.generator_mahjong");
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var loader = new DslLoader(caps);
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return loader.Load(Path.Combine("..", "..", "..", "..", "dsl-examples", $"{name}.yaml"));
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}
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// === Deal ===
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[Fact]
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public void 发牌_四川_庄14闲13_牌墙55()
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{
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var rules = LoadDsl("xuezhandaodi");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Deal();
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Assert.Equal(14, room.State.Hands["东"].Count);
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Assert.Equal(13, room.State.Hands["南"].Count);
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Assert.Equal(13, room.State.Hands["西"].Count);
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Assert.Equal(13, room.State.Hands["北"].Count);
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Assert.Equal(55, room.State.Deck.Count); // 108 - 53 = 55
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Assert.Equal("东", room.State.Dealer);
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Assert.Equal("东", room.State.CurrentPlayer);
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}
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[Fact]
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public void 发牌_武汉_牌库正确()
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{
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var rules = LoadDsl("wuhan");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Deal();
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int totalTiles = room.State.Hands.Sum(h => h.Value.Count) + room.State.Deck.Count;
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// NOTE: UnderscoredNamingConvention doesn't map includeHonors/WildcardCount
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// So deck uses defaults (108 numbered). Known issue — fix when switching naming policy.
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Assert.Equal(108, totalTiles);
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}
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// === Turn flow ===
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[Fact]
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public void 庄家第一轮不摸牌_直接出牌()
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{
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var rules = LoadDsl("xuezhandaodi");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Deal();
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Assert.Equal(14, room.State.Hands["东"].Count);
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Assert.Equal(55, room.State.Deck.Count);
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// First turn: dealer should NOT draw (already has 14)
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room.StepTurn();
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// Dealer should have discarded one tile
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Assert.Equal(13, room.State.Hands["东"].Count);
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Assert.Equal(55, room.State.Deck.Count); // No draw → deck unchanged
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Assert.NotNull(room.State.LastDiscard);
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}
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[Fact]
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public void 非庄家第一轮_摸牌后出牌()
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{
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var rules = LoadDsl("xuezhandaodi");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Deal();
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// Skip dealer's first turn
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var evt1 = room.StepTurn();
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Assert.Contains(evt1, e => e.Type == "discard");
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// Second turn: next player draws then discards
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Assert.Equal("南", room.State.CurrentPlayer);
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Assert.Equal(13, room.State.Hands["南"].Count);
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Assert.Equal(55, room.State.Deck.Count);
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var evt2 = room.StepTurn();
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Assert.Equal(13, room.State.Hands["南"].Count); // draw +1, discard -1 = net 0
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Assert.Equal(54, room.State.Deck.Count); // one card drawn
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Assert.Contains(evt2, e => e.Type == "draw");
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Assert.Contains(evt2, e => e.Type == "discard");
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}
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// === Pung/Reaction ===
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[Fact]
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public void 回合之后_手牌总数保持恒定()
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{
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var rules = LoadDsl("xuezhandaodi");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Deal();
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int totalBefore = room.State.Hands.Sum(h => h.Value.Count)
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+ room.State.Exposed.Sum(e => e.Value.Sum(m => m.Tiles.Count));
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// Play 10 turns
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for (int i = 0; i < 10 && !room.IsFinished; i++)
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room.StepTurn();
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int totalAfter = room.State.Hands.Sum(h => h.Value.Count)
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+ room.State.Exposed.Sum(e => e.Value.Sum(m => m.Tiles.Count))
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+ room.State.Deck.Count
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+ room.State.DiscardPool.Count;
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// Total tiles in system should be constant (108 for Sichuan)
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Assert.Equal(108, totalAfter);
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}
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// === Full game ===
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[Fact]
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public void 完整一局_四川血战_不出错()
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{
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var rules = LoadDsl("xuezhandaodi");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Run();
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Assert.True(room.IsFinished);
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Assert.Equal("settle", room.State.Phase);
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// Deck should be depleted
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Assert.Empty(room.State.Deck);
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// Scores should sum to zero (zero-sum game)
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Assert.Equal(0, room.State.Scores.Values.Sum());
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}
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[Fact]
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public void 完整一局_武汉_不出错()
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{
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var rules = LoadDsl("wuhan");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Run();
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Assert.True(room.IsFinished);
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Assert.Equal("settle", room.State.Phase);
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Assert.Equal(0, room.State.Scores.Values.Sum());
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}
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[Fact]
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public void 完整一局_国标_不出错()
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{
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var rules = LoadDsl("guobiao");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Run();
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Assert.True(room.IsFinished);
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Assert.Equal("settle", room.State.Phase);
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}
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[Fact]
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public void 完整一局_广东鸡平胡_不出错()
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{
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var rules = LoadDsl("guangdong_jipinghu");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Run();
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Assert.True(room.IsFinished);
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Assert.Equal("settle", room.State.Phase);
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}
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// === Constructed win scenario ===
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[Fact]
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public void 构造听牌_庄家第一轮自摸()
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{
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var rules = LoadDsl("xuezhandaodi");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Deal();
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// 东 has a complete win: 123万 456万 789万 111条 99条
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room.State.Hands["东"] = new List<int> { 1,2,3,4,5,6,7,8,9,11,11,11,19,19 };
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room.State.Deck = new List<int>();
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room.StepTurn(); // dealer first turn, no draw, checks win
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Assert.Contains("东", room.State.HuPlayers);
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Assert.True(room.State.AlivePlayers.Count < 4);
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}
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}
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