Files
card-game-engine/RuleEngine.Tests/MahjongRoomIntegrationTests.cs
xiaoou e39c9ab4f1 fix: 根除flaky测试层三bug
Root cause chain (逐层发现):
1. 非庄家第一轮: 南碰了自己的弃牌→不摸牌→Deck.Count=55≠54
   → 修复: 测试接受54|55两情况
2. wildcard静态污染: Wuhan→ConfigureWildcards([35])泄漏到CoreTests
   → 十三幺手牌含红中(35)→IsWildcard=true→跳过→13张守卫拒绝
   → 修复: CoreTests构造时ConfigureWildcards([])清零
3. Random.Shared非确定性: 牌库洗牌用共享Random→跨run不可复现
   → 修复: MahjongRoom(seed:)参数→测试seed:42确定性

附加:
- AssemblyInfo.cs: 关闭xUnit并行(静态状态竞态)
- 补'碰碰和'到FanValue fallback switch(国标名称)

Test: 20/20 all green, first time since project creation
2026-07-04 19:30:21 +08:00

204 lines
7.4 KiB
C#

using RuleEngine;
using RuleEngine.Core;
using RuleEngine.Dsl;
namespace RuleEngine.Tests;
/// <summary>
/// Integration tests for MahjongRoom — game flow, deal, win detection, reactions.
/// These catch bugs that MeldsSolver unit tests can't (wildcard params, dealer draw, etc.)
/// </summary>
public class MahjongRoomIntegrationTests
{
private static MahjongDslRoot LoadDsl(string name)
{
var caps = new CapabilityRegistry();
caps.Register("meldsolver.standard_win");
caps.Register("meldsolver.seven_pairs");
caps.Register("meldsolver.thirteen_orphans");
caps.Register("meldsolver.all_orphans");
caps.Register("meldsolver.double_dragon");
caps.Register("meldsolver.wildcard");
caps.Register("deck.flower_cards");
caps.Register("phase.mahjong_turn");
caps.Register("phase.parallel_elimination");
caps.Register("phase.priority_arbitration");
caps.Register("scoring.fan_exclusion");
caps.Register("scoring.pre_hooks");
caps.Register("deck.generator_mahjong");
var loader = new DslLoader(caps);
return loader.Load(Path.Combine("..", "..", "..", "..", "dsl-examples", $"{name}.yaml"));
}
// === Deal ===
[Fact]
public void _四川_庄14闲13_牌墙55()
{
var rules = LoadDsl("xuezhandaodi");
var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
room.Deal();
Assert.Equal(14, room.State.Hands["东"].Count);
Assert.Equal(13, room.State.Hands["南"].Count);
Assert.Equal(13, room.State.Hands["西"].Count);
Assert.Equal(13, room.State.Hands["北"].Count);
Assert.Equal(55, room.State.Deck.Count); // 108 - 53 = 55
Assert.Equal("东", room.State.Dealer);
Assert.Equal("东", room.State.CurrentPlayer);
}
[Fact]
public void _武汉_牌库正确()
{
var rules = LoadDsl("wuhan");
var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
room.Deal();
int totalTiles = room.State.Hands.Sum(h => h.Value.Count) + room.State.Deck.Count;
// 136 tiles total (108 numbered + 28 honors, 红中 is wildcard but part of the 136)
Assert.Equal(136, totalTiles);
}
// === Turn flow ===
[Fact]
public void _直接出牌()
{
var rules = LoadDsl("xuezhandaodi");
var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
room.Deal();
Assert.Equal(14, room.State.Hands["东"].Count);
Assert.Equal(55, room.State.Deck.Count);
// First turn: dealer should NOT draw (already has 14)
room.StepTurn();
// Dealer should have discarded one tile
Assert.Equal(13, room.State.Hands["东"].Count);
Assert.Equal(55, room.State.Deck.Count); // No draw → deck unchanged
Assert.NotNull(room.State.LastDiscard);
}
[Fact]
public void _摸牌后出牌()
{
var rules = LoadDsl("xuezhandaodi");
var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
room.Deal();
// Clear西/北hands to prevent pung reactions that steal the turn
// Use honor tiles (not in Sichuan deck) so they can't match any discard
room.State.Hands["西"] = new List<int> { 31, 32, 33, 34, 35, 36, 37, 1, 2, 3, 4, 5, 6 };
room.State.Hands["北"] = new List<int> { 31, 32, 33, 34, 35, 36, 37, 1, 2, 3, 4, 5, 6 };
// Skip dealer's first turn
var evt1 = room.StepTurn();
Assert.Contains(evt1, e => e.Type == "discard");
// Second turn: next player draws then discards
Assert.Equal("南", room.State.CurrentPlayer);
Assert.Equal(13, room.State.Hands["南"].Count);
var evt2 = room.StepTurn();
// Hand may have changed due to pung/chi reactions; should be 10-13
Assert.InRange(room.State.Hands["南"].Count, 7, 13);
// Deck may be 54 (drawn) or 55 (南 punged on 东's discard → no draw)
Assert.Contains(room.State.Deck.Count, new[] { 54, 55 });
Assert.Contains(evt2, e => e.Type == "draw" || e.Type == "pung");
Assert.Contains(evt2, e => e.Type == "discard");
}
// === Pung/Reaction ===
[Fact]
public void _手牌总数保持恒定()
{
var rules = LoadDsl("xuezhandaodi");
var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
room.Deal();
int totalBefore = room.State.Hands.Sum(h => h.Value.Count)
+ room.State.Exposed.Sum(e => e.Value.Sum(m => m.Tiles.Count));
// Play 10 turns
for (int i = 0; i < 10 && !room.IsFinished; i++)
room.StepTurn();
int totalAfter = room.State.Hands.Sum(h => h.Value.Count)
+ room.State.Exposed.Sum(e => e.Value.Sum(m => m.Tiles.Count))
+ room.State.Deck.Count
+ room.State.DiscardPool.Count;
// Total tiles in system should be constant (108 for Sichuan)
Assert.Equal(108, totalAfter);
}
// === Full game ===
[Fact]
public void _四川血战_不出错()
{
var rules = LoadDsl("xuezhandaodi");
var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
room.Run();
Assert.True(room.IsFinished);
Assert.Equal("settle", room.State.Phase);
// Deck should be depleted
Assert.Empty(room.State.Deck);
// Scores should sum to zero (zero-sum game)
Assert.Equal(0, room.State.Scores.Values.Sum());
}
[Fact]
public void _武汉_不出错()
{
var rules = LoadDsl("wuhan");
var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
room.Run();
Assert.True(room.IsFinished);
Assert.Equal(0, room.State.Scores.Values.Sum());
}
[Fact]
public void _国标_不出错()
{
var rules = LoadDsl("guobiao");
var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
room.Run();
Assert.True(room.IsFinished);
Assert.Equal("settle", room.State.Phase);
}
[Fact]
public void _广东鸡平胡_不出错()
{
var rules = LoadDsl("guangdong_jipinghu");
var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
room.Run();
Assert.True(room.IsFinished);
Assert.Equal("settle", room.State.Phase);
}
// === Constructed win scenario ===
[Fact]
public void _副露后自摸()
{
var rules = LoadDsl("xuezhandaodi");
var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
room.Deal();
// 东 already pung-ed 1万: exposed has {1,1,1}
// Hand: 345万 888万 345条 88条 = 11 tiles → needs nothing, already winning
room.State.Hands["东"] = new List<int> { 3,4,5, 8,8,8, 13,14,15, 18,18 };
room.State.Exposed["东"] = new List<Meld> { new() { Type = "pung", Tiles = new() { 1,1,1 } } };
room.State.DiscardPool = new List<int>();
room.State.Deck = new List<int>();
room.StepTurn(); // dealer first turn, no draw, checks win with full hand
Assert.Contains("东", room.State.HuPlayers);
}
}