
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using Luban;


namespace Server.Config
{
public sealed partial class WLGameConfig : Luban.BeanBase
{
    public WLGameConfig(ByteBuf _buf) 
    {
        Id = _buf.ReadInt();
        Value = _buf.ReadByte();
    }

    public static WLGameConfig DeserializeWLGameConfig(ByteBuf _buf)
    {
        return new WLGameConfig(_buf);
    }

    /// <summary>
    /// id
    /// </summary>
    public readonly int Id;
    /// <summary>
    /// 配置值
    /// </summary>
    public readonly byte Value;
   
    public const int __ID__ = 1374330505;
    public override int GetTypeId() => __ID__;


    public override string ToString()
    {
        return "{ "
        + "id:" + Id + ","
        + "value:" + Value + ","
        + "}";
    }
}

}
