#if GameClient
using System.Collections.Generic;
using UnityEngine;
using GameMessage;

namespace GameFix.Poker
{
    public abstract class LiCardType1<T> where T : ICardInfoType1
    {
        /// <summary>
        /// 整理的牌内容 
        /// </summary>
        public List<T> Cards;

        /// <summary>
        /// 这些牌的背景颜色
        /// </summary>
        public Color Color;
    }
}
#endif