using System;
using System.Collections.Generic;
using GameMessage;

namespace ObjectModel.Game
{
    /// <summary>
    /// 游戏内部得资产变更包
    /// </summary>
    [Serializable]
    public class PlayerPropertyInnerRequest
    {
        /// <summary>
        /// 变更得用户Id
        /// </summary>
        public int UserId { get; set; }
        
        /// <summary>
        /// 所需要变更得资产
        /// </summary>
        public List<PlayerPropertyPack> PropertyList { get; set; }
        
        /// <summary>
        /// 变更客户端展示类型
        /// </summary>
        public PlayerPropertyNotifyUIType NotifyType { get; set; } = PlayerPropertyNotifyUIType.None;
    }
}