
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using Luban;


namespace Server.Config
{
public sealed partial class CastlesConfig : Luban.BeanBase
{
    public CastlesConfig(ByteBuf _buf) 
    {
        Id = _buf.ReadInt();
        GameId = _buf.ReadInt();
        CastleId = _buf.ReadInt();
        BeiLv = _buf.ReadInt();
        MinMoney = _buf.ReadInt();
        MaxMoney = _buf.ReadInt();
        Tax = _buf.ReadInt();
        RaceTax = _buf.ReadInt();
        Exp = _buf.ReadInt();
        ScoreMultiple = _buf.ReadInt();
        CanSaiJuanReward = _buf.ReadInt();
        {int __n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Tings = new int[__n0];for(var __index0 = 0 ; __index0 < __n0 ; __index0++) { int __e0;__e0 = _buf.ReadInt(); Tings[__index0] = __e0;}}
        Queuetag = _buf.ReadString();
    }

    public static CastlesConfig DeserializeCastlesConfig(ByteBuf _buf)
    {
        return new CastlesConfig(_buf);
    }

    /// <summary>
    /// id
    /// </summary>
    public readonly int Id;
    /// <summary>
    /// 服务器id
    /// </summary>
    public readonly int GameId;
    /// <summary>
    /// 城堡id
    /// </summary>
    public readonly int CastleId;
    /// <summary>
    /// 倍率
    /// </summary>
    public readonly int BeiLv;
    /// <summary>
    /// 最小金币数额
    /// </summary>
    public readonly int MinMoney;
    /// <summary>
    /// 最大金币数额
    /// </summary>
    public readonly int MaxMoney;
    /// <summary>
    /// 税收
    /// </summary>
    public readonly int Tax;
    /// <summary>
    /// 比赛税收
    /// </summary>
    public readonly int RaceTax;
    /// <summary>
    /// 经验加成
    /// </summary>
    public readonly int Exp;
    /// <summary>
    /// 比赛积分比例
    /// </summary>
    public readonly int ScoreMultiple;
    /// <summary>
    /// 参赛券奖励
    /// </summary>
    public readonly int CanSaiJuanReward;
    /// <summary>
    /// 拥有的厅
    /// </summary>
    public readonly int[] Tings;
    /// <summary>
    /// 排队标记<br/>(标记相同的房间可以排队在一起)
    /// </summary>
    public readonly string Queuetag;
   
    public const int __ID__ = -1352367747;
    public override int GetTypeId() => __ID__;


    public override string ToString()
    {
        return "{ "
        + "id:" + Id + ","
        + "gameId:" + GameId + ","
        + "castleId:" + CastleId + ","
        + "beiLv:" + BeiLv + ","
        + "minMoney:" + MinMoney + ","
        + "maxMoney:" + MaxMoney + ","
        + "tax:" + Tax + ","
        + "raceTax:" + RaceTax + ","
        + "exp:" + Exp + ","
        + "scoreMultiple:" + ScoreMultiple + ","
        + "canSaiJuanReward:" + CanSaiJuanReward + ","
        + "tings:" + Luban.StringUtil.CollectionToString(Tings) + ","
        + "queuetag:" + Queuetag + ","
        + "}";
    }
}

}
