using System;
using MessagePack;

namespace GameMessage
{
    [Message(MessageCode.ClubReplayDataRequest)]
    [MessagePackObject]
    public class ClubReplayDataRequest : MessageData
    {
        // public string WeiYiMa;
        //
        // public int Index;
        //
        // public int GameSerId;
        //
        // public long EndTime;
    }

    [Message(MessageCode.ClubReplayDataResponse)]
    [MessagePackObject]
    public class ClubReplayDataResponse : MessageData
    {
        
    }
}