// -----------------------------------------------------------------------
// <summary>
//  服务器内部传输数据
// </summary>
// -----------------------------------------------------------------------


using System;

namespace GameData.Club
{
    /// <summary>
    /// 房卡变更
    /// </summary>
    [Serializable]
    public class ClubInnerRoomCardChange
    {
        /// <summary>
        /// 俱乐部ID
        /// </summary>
        public int ClubId;
        /// <summary>
        /// 房卡操作数量
        /// </summary>
        public int CardCnt;
        /// <summary>
        /// 操作用户
        /// </summary>
        public int UserId;
        /// <summary>
        /// 描述
        /// </summary>
        public string Des;
        /// <summary>
        /// 是否开启赠送折扣
        /// </summary>
        public bool IsOpenGive;
    }
}