using System;
using System.Collections.Generic;


namespace ServerData.Team
{

    /// <summary>
    /// 结束一桌的游戏的包
    /// </summary>
    public class SettleDeskPack
    {
        public int DeskId;

        public List<UserSingleLiveness> Liveness;

        public List<UserSingleContribution> Contributions;
    }

    /// <summary>
    /// 用户单个活跃度信息
    /// </summary>
    public class UserSingleLiveness
    {
        public int UserId;

        public int GameId;

        public int Liveness;
    }

    /// <summary>
    /// 用户单个贡献度信息
    /// </summary>
    public class UserSingleContribution
    {
        public int UserId;

        public int GameId;

        public float Contributions;
    }
}
