using Server.Core;

namespace Server.Net
{
    public class GameNetMsgId
    {
        public static int curSor = 0;

        // /// <summary>
        // /// 会话已连接
        // /// </summary>
        // public static readonly uint SessionConnected = ++curSor;

        /// <summary>
        /// 会话断开
        /// </summary>
        public static readonly int SessionDisConnected = ++curSor;
        
        /// <summary>
        /// 会话绑定用户事件
        /// </summary>
        public static readonly int SessionBindUser = ++curSor;

        /// <summary>
        /// 会话解除用户绑定
        /// </summary>
        public static readonly int SessionUnBindUser = ++curSor;
    }
}