
using System;

namespace GameData
{
    /// <summary>
    /// 比赛的奖励信息
    /// </summary>
    [Serializable]
    public class AwardInfoPack
    {

        /// <summary>
        /// 奖励的游戏币  大于0的显示
        /// </summary>
        public int Money;

        /// <summary>
        /// 奖励的筹码 大于0的显示
        /// </summary>
        public int Coupon;

        /// <summary>
        /// 奖励的房卡，大于0的显示
        /// </summary>
        public int CarNum;

        /// <summary>
        /// 红包数字 大于0的显示
        /// </summary>
        public int RedEnvelopes;

        /// <summary>
        /// 参赛卷 大于0的显示
        /// </summary>
        public int CanSaiJuan;

        /// <summary>
        /// 抢位资格 大于0的显示
        /// </summary>
        public int SeatTv;
        
        /// <summary>
        /// 都市放心购电子券 --值是放心购卡的面值。比如20  就是放心购20元的电子券
        /// </summary>
        public int DSFXGVoucherNum;

        /// <summary>
        /// 复活卡
        /// </summary>
        public int FuHuoKa;

        /// <summary>
        /// 实物黄金
        /// </summary>
        public float RealGold;

        /// <summary>
        /// 
        /// </summary>
        public AwardInfoPack() { }
    }
}