using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Server.Data;
using GameData;

namespace Server {

    public class GameServerInfo {

        /// <summary>
        /// 节点
        /// </summary>
        public ServerNode node;
        /// <summary>
        /// 游戏名称
        /// </summary>
        public string gamename;
        /// <summary>
        /// 赢的金额
        /// </summary>
        public long winmoney;
        /// <summary>
        /// 税收
        /// </summary>
        public long taxmoney;
        /// <summary>
        /// 玩家数量
        /// </summary>
        public int playerCount;
        /// <summary>
        /// 开启时间
        /// </summary>
        public DateTime startTime;
        /// <summary>
        /// 开战次数
        /// </summary>
        public int warCnt;
        /// <summary>
        /// 登录人次
        /// </summary>
        public long loginCnt;
        /// <summary>
        /// 消耗的房卡数
        /// </summary>
        public long cardCnt;

        /// <summary>
        /// 桌子数量
        /// </summary>
        public int DeskCnt;

        /// <summary>
        /// 房间信息
        /// </summary>
        public RoomInfo[] rooms;

        /// <summary>
        /// 房间信息
        /// </summary>
        public class RoomInfo {
            /// <summary>
            /// 玩家数量
            /// </summary>
            public int PlayerCnt;
            /// <summary>
            /// 税收
            /// </summary>
            public long taxMoney;
            /// <summary>
            /// 赢的钱
            /// </summary>
            public long winmMoney;
        }
    }

}
