using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ObjectModel.Config
{
    /// <summary>
    /// 给游戏中的充值玩家添加购买对应的货币
    /// </summary>
    public class AddShangPingToPlayer
    {
        /// <summary>
        /// 玩家Id
        /// </summary>
        public int UserId;

        /// <summary>
        /// 充值的商品Id
        /// </summary>
        public int SpId;

        public AddShangPingToPlayer() { }
    }
}
