namespace DBEntitys
{
    /// <summary>
    /// 
    /// </summary>
    public class RoomData
    {
        /// <summary>
        /// 
        /// </summary>
        public RoomData()
        {
        }

        /// <summary>
        /// 
        /// </summary>
        public System.String weiyima { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.String roomnum { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.Int32 maxcnt { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.Int32 mincnt { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.Int32 warcnt { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.Int32 nowcnt { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.Int32 overCnt { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.Int32 gameid { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.Int32 serverVer { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.Int32 createStyle { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.Int32 createid { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.Int32 fangka { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.DateTime createTime { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.DateTime? closeTime { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.Byte[] roomrule { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.Int32 interceptIp { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.Int32 interceptWeChat { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.String ex { get; set; }

        /// <summary>
        /// 赔率
        /// </summary>
        public System.Double? peilv { get; set; }

        /// <summary>
        /// 限进
        /// </summary>
        public System.Int32 Capping { get; set; }

        /// <summary>
        /// 备注
        /// </summary>
        public System.String Remarks { get; set; }

        /// <summary>
        /// 
        /// </summary>
        public System.String ruleEx { get; set; }
    }
}
