using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameMessage;

namespace GameData
{
    /// <summary>
    /// 创建房间包
    /// </summary>
    public class CreateRoomPack
    {
        /// <summary>
        /// 设备信息
        /// </summary>
        public DeviceInfo deviceInfo;

        /// <summary>
        /// 桌子信息
        /// </summary>
        public DeskInfo deskinfo;

        /// <summary>
        /// 是否是自动的
        /// </summary>
        public int isAuto;

        public int ClubId;

        public double Score;

        public bool IsTestPack;

        public long TaskId;
    }
}
