using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameData
{
    /// <summary>
    /// 道具配置
    /// </summary>
    public class PropsConfig
    {
        /// <summary>
        /// 
        /// </summary>
        public static List<PropsInformation> list = new List<PropsInformation> {
            new PropsInformation{ PropsId=1,Money=1000,Name="鲜花",Charm=1} ,
            new PropsInformation{ PropsId=2,Money=1000,Name="砖头",Charm=-1}
            };
        
    }

    /// <summary>
    /// 道具信息
    /// </summary>
    public class PropsInformation
    {
        /// <summary>
        /// 道具Id
        /// </summary>
        public int PropsId;

        /// <summary>
        /// 钱
        /// </summary>
        public int Money;

        /// <summary>
        /// 道具名称
        /// </summary>
        public string Name;

        /// <summary>
        /// 道具的魅力值
        /// </summary>
        public int Charm;
    }
}
