using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameData.Club
{
    /// <summary>
    /// 封禁玩家信息  xu add
    /// </summary>
    public class ClubBlockPlayerInfo
    {
        /// <summary>
        /// 玩家Id
        /// </summary>
        public int UserId;

        /// <summary>
        /// 玩家性别  --暂时没有赋值
        /// </summary>
        public int Sex;

        /// <summary>
        /// 玩家昵称
        /// </summary>
        public string NickName;

        /// <summary>
        /// 是否允许进入游戏, 1为允许,非1为不允许
        /// 保存统一，方便以后其他状态的扩展
        /// </summary>
        public int InGame;

        /// <summary>
        /// 加入时间
        /// </summary>
        public DateTime JoinClubDateTime;

        /// <summary>
        /// 加入方式 --暂时获取不到
        /// </summary>
        public int JoinStyle;

        /// <summary>
        /// 如果是邀请方式，该字段存储邀请人姓名。如果是会长邀请的该值就是 “会长”
        /// --暂时获取不到
        /// </summary>
        public string InvitationName;

        /// <summary>
        /// 构造
        /// </summary>
        public ClubBlockPlayerInfo(){ }
    }

    /// <summary>
    /// 
    /// </summary>
    public class LeagueClubBlockPlayerInfo : ClubBlockPlayerInfo
    {
        /// <summary>
        /// 
        /// </summary>
        public string ClubName;

        /// <summary>
        /// 
        /// </summary>
        public int ClubId;

        /// <summary>
        /// 
        /// </summary>
        public LeagueClubBlockPlayerInfo() { }
    }
}
