namespace Server
{
    public static class GlobalMsgId
    {
        private static uint CorSur = 1;

        /// <summary>
        /// 模块节点死亡
        /// </summary>
        public static readonly uint ModuleNodeDie = CorSur++;

        /// <summary>
        /// 模块节点崩溃
        /// </summary>
        public static readonly uint ModuleNodeCrash = CorSur++;
        
        /// <summary>
        /// 游戏名称读取成功
        /// </summary>
        public static readonly uint GameNameReadSuccess = CorSur++;

        /// <summary>
        /// 游戏更新通知器改变
        /// </summary>
        public static readonly uint GameUpdateNotifierChange = CorSur++;
    }
}