using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameData {
    /// <summary>
    /// 桌上玩家状态  界面刷新用,逻辑使用应该使用PlayerState 与 OutLine
    /// </summary>
    public enum DeskPlayerState {
        /// <summary>
        /// 无状态 ，不在桌上
        /// </summary>
        None = 0,  

        /// <summary>
        /// 在桌上
        /// </summary>
        Desk = 1,

        /// <summary>
        /// 准备好了
        /// </summary>
        Ready = 2,

        /// <summary>
        /// 开战中
        /// </summary>
        War = 3,

        /// <summary>
        /// 托管
        /// </summary>
        DePosit = 4,

        /// <summary>
        /// 网络不稳定
        /// </summary>
        astable = 5,

        /// <summary>
        /// 离线
        /// </summary>
        OutLine = 6,
    }
}
