fix: 确定性牌计数推理 — UnknownCount修复 + 绝对大牌判断 + EndgameSolver修正

CardTracker:
- UnknownCount: 52→48 - handSize - seenCount (修正底牌+手牌漏算)
- 新增 RemainingCount/GetUnknownPool: 精确剩余牌计数
- 新增 IsAbsolutelyHighest: 全牌型确定性无敌判断 (单张/对子/三张/炸弹/顺子/连对/飞机)

EndgameSolver:
- GeneratePool → 调用 tracker.GetUnknownPool (修复已见牌未排除bug)

IsmctsBot:
- 确定性无敌出牌加成: 无敌出牌 +15-25% win rate bonus

SOIsmctsBot:
- 同步 UnknownCount(hand) 调用

验证: 100局0错误, 0.8s/局, ENDGAME求解正常触发
This commit is contained in:
2026-07-13 00:40:27 +08:00
parent 180be25ffa
commit 5cc2ae8bd0
10 changed files with 168 additions and 20 deletions

View File

@ -85,13 +85,13 @@ namespace PdkFriendServer.Logic
if (hand.Length == 0) return Pass(view);
// 终局精确求解手牌≤5 + 未知牌少 → 替代 ISMCTS
if (hand.Length <= 5 && _tracker.UnknownCount <= 15)
if (hand.Length <= 5 && _tracker.UnknownCount(hand) <= 15)
{
var endgameResult = EndgameSolver.Solve(hand, view, _tracker, _rng);
if (endgameResult.HasValue)
{
var ep = endgameResult.Value;
Console.WriteLine($"[ISMCTS pos{view.MyPos}] ENDGAME hand={hand.Length} unknown={_tracker.UnknownCount} → 精确求解");
Console.WriteLine($"[ISMCTS pos{view.MyPos}] ENDGAME hand={hand.Length} unknown={_tracker.UnknownCount(hand)} → 精确求解");
return new PlayOutCardPdkF
{
Pos = (byte)view.MyPos,
@ -255,6 +255,24 @@ namespace PdkFriendServer.Logic
}
}
// 5.6. 确定性无敌出牌:基于牌计数,如果某出牌绝对无人能压制 → 大幅加分
for (int i = 0; i < scoredCandidates.Count; i++)
{
var (p, wr, am, m) = scoredCandidates[i];
if (p.Type != CardType1.None && p.Ids != null && p.Ids.Length > 0)
{
if (_tracker.IsAbsolutelyHighest(hand, p.GameNum, p.Ids.Length, p.Type))
{
// 确定性无敌 → 大幅加分(相当于省掉 ISMCTS 模拟噪声)
double bonus = 0.15;
if (am <= 2) bonus = 0.25; // 马上就要赢
else if (m) bonus = 0.20; // 多牌无敌
wr += bonus;
scoredCandidates[i] = (p, wr, am, m);
}
}
}
// 6. 两阶段选择:多牌优先
scoredCandidates.Sort((a, b) => b.winRate.CompareTo(a.winRate));
var best = scoredCandidates[0];