feat: net10.0 Linux Console mode — zero Mono, 0 compile errors
Migrated from net48 (.NET Framework) to net10.0 (cross-platform): - All 14 csproj: net48 → net10.0, WindowsDesktop SDK → Microsoft.NET.Sdk - Excluded WinForms files (Form/**, DebugControl, GameControl, etc.) - Excluded DB modules (GameDAL db/Sql/**, MrWu DB files) - Excluded server runtime files (GameBase, GlobalSever managers, GameNetModule stubs) - Added minimal stubs (GameDoStub.cs, NamespaceStubs.cs, ServerCoreStubs.cs) - Created hjha-console entry project - Fixed hardcoded Windows path → ./test/ directory - Updated global.json to SDK 10.0.109 Console test mode: PdkGameMain(null).Test() → 发牌→包庄→打牌→结算 Verified: dotnet build 0 errors, dotnet run outputs game state machine
This commit is contained in:
@ -1,136 +1,148 @@
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<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<OutputType>Library</OutputType>
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<RootNamespace>GameModule</RootNamespace>
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<AssemblyName>GameModule</AssemblyName>
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<LangVersion>8.0</LangVersion>
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<UseWindowsForms>true</UseWindowsForms>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<Platforms>AnyCPU</Platforms>
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<Configurations>Debug;Release</Configurations>
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<SignAssembly>false</SignAssembly>
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<DelaySign>false</DelaySign>
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<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
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<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
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<NoStdLib>false</NoStdLib>
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWin32Manifest>false</NoWin32Manifest>
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<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<BaseAddress>4194304</BaseAddress>
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<RegisterForComInterop>false</RegisterForComInterop>
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<FileAlignment>4096</FileAlignment>
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<OutputPath>bin\Debug\</OutputPath>
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<IntermediateOutputPath>obj\Debug\</IntermediateOutputPath>
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<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
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<DefineConstants>DEBUG;TRACE;GameNormal;Test</DefineConstants>
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<CodeAnalysisRuleSet>ExtendedCorrectnessRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>false</Prefer32Bit>
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<NoWarn>1591</NoWarn>
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<DocumentationFile></DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<BaseAddress>4194304</BaseAddress>
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<RegisterForComInterop>false</RegisterForComInterop>
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<FileAlignment>4096</FileAlignment>
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<OutputPath>bin\Release\</OutputPath>
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<IntermediateOutputPath>obj\Release\</IntermediateOutputPath>
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
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<DefineConstants>TRACE</DefineConstants>
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<Prefer32Bit>false</Prefer32Bit>
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<NoWarn>1591</NoWarn>
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<DocumentationFile />
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MessagePack" />
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<PackageReference Include="MessagePack.Annotations" />
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<PackageReference Include="MessagePackAnalyzer" PrivateAssets="all" />
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<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" />
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<PackageReference Include="Microsoft.NET.StringTools" />
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<PackageReference Include="Newtonsoft.Json" />
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<PackageReference Include="System.Buffers" />
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<PackageReference Include="System.Collections.Immutable" />
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<PackageReference Include="System.Memory" />
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<PackageReference Include="System.Numerics.Vectors" />
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<PackageReference Include="System.Runtime.CompilerServices.Unsafe" />
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<PackageReference Include="System.Threading.Tasks.Extensions" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="RabbitMQ.Client">
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<HintPath>..\dll\RabbitMQ.Client.dll</HintPath>
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<Private>true</Private>
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</Reference>
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<Reference Include="StackExchange.Redis">
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<HintPath>..\dll\StackExchange.Redis.dll</HintPath>
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</Reference>
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<Reference Include="websocket-sharp">
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<HintPath>..\dll_new\websocket-sharp.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Core\Core.csproj" />
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<ProjectReference Include="..\GameNetModule\GameNetModule.csproj" />
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<ProjectReference Include="..\ServerCore\ServerCore.csproj" />
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<ProjectReference Include="..\GameDAL\GameDAL.csproj" />
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<ProjectReference Include="..\GlobalSever\GlobalSever.csproj" />
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<ProjectReference Include="..\MrWu\MrWu.csproj" />
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<ProjectReference Include="..\NetWorkMessage\NetWorkMessage.csproj" />
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<ProjectReference Include="..\ObjectModel\ObjectModel.csproj" />
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<ProjectReference Include="..\ServerData\ServerData.csproj" />
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<ProjectReference Include="..\zyxAdapter\zyxAdapter.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="GlobalManager\PlayerLuckTable.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Update="GlobalManager\PlayerLuckTable.Designer.cs">
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<DependentUpon>PlayerLuckTable.cs</DependentUpon>
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</Compile>
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<Compile Update="GlobalManager\GameControl.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Update="GlobalManager\GameControl.Designer.cs">
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<DependentUpon>GameControl.cs</DependentUpon>
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</Compile>
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<Compile Update="GlobalManager\GameTestTable.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Update="GlobalManager\GameTestTable.Designer.cs">
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<DependentUpon>GameTestTable.cs</DependentUpon>
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</Compile>
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<EmbeddedResource Update="GlobalManager\GameControl.resx">
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<DependentUpon>GameControl.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Update="GlobalManager\GameTestTable.resx">
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<DependentUpon>GameTestTable.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Update="GlobalManager\PlayerLuckTable.resx">
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<DependentUpon>PlayerLuckTable.cs</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Content Include="朋友房说明.txt" />
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</ItemGroup>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<OutputType>Library</OutputType>
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<RootNamespace>GameModule</RootNamespace>
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<AssemblyName>GameModule</AssemblyName>
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<LangVersion>8.0</LangVersion>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<Platforms>AnyCPU</Platforms>
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<Configurations>Debug;Release</Configurations>
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<SignAssembly>false</SignAssembly>
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<DelaySign>false</DelaySign>
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<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
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<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
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<NoStdLib>false</NoStdLib>
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWin32Manifest>false</NoWin32Manifest>
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<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<BaseAddress>4194304</BaseAddress>
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<RegisterForComInterop>false</RegisterForComInterop>
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<FileAlignment>4096</FileAlignment>
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<OutputPath>bin\Debug\</OutputPath>
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<IntermediateOutputPath>obj\Debug\</IntermediateOutputPath>
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<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
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<DefineConstants>DEBUG;TRACE;GameNormal;Test</DefineConstants>
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<CodeAnalysisRuleSet>ExtendedCorrectnessRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>false</Prefer32Bit>
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<NoWarn>1591</NoWarn>
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<DocumentationFile></DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<BaseAddress>4194304</BaseAddress>
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<RegisterForComInterop>false</RegisterForComInterop>
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<FileAlignment>4096</FileAlignment>
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<OutputPath>bin\Release\</OutputPath>
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<IntermediateOutputPath>obj\Release\</IntermediateOutputPath>
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
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<DefineConstants>TRACE</DefineConstants>
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<Prefer32Bit>false</Prefer32Bit>
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<NoWarn>1591</NoWarn>
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<DocumentationFile />
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MessagePack" />
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<PackageReference Include="MessagePack.Annotations" />
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<PackageReference Include="MessagePackAnalyzer" PrivateAssets="all" />
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<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" />
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<PackageReference Include="Microsoft.NET.StringTools" />
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<PackageReference Include="Newtonsoft.Json" />
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<PackageReference Include="System.Buffers" />
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<PackageReference Include="System.Collections.Immutable" />
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<PackageReference Include="System.Memory" />
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<PackageReference Include="System.Numerics.Vectors" />
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<PackageReference Include="System.Runtime.CompilerServices.Unsafe" />
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<PackageReference Include="System.Threading.Tasks.Extensions" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="RabbitMQ.Client">
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<HintPath>..\dll\RabbitMQ.Client.dll</HintPath>
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<Private>true</Private>
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</Reference>
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<Reference Include="StackExchange.Redis">
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<HintPath>..\dll\StackExchange.Redis.dll</HintPath>
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</Reference>
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<Reference Include="websocket-sharp">
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<HintPath>..\dll_new\websocket-sharp.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Core\Core.csproj" />
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<ProjectReference Include="..\GameNetModule\GameNetModule.csproj" />
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<ProjectReference Include="..\ServerCore\ServerCore.csproj" />
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<ProjectReference Include="..\MrWu\MrWu.csproj" />
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<ProjectReference Include="..\NetWorkMessage\NetWorkMessage.csproj" />
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<ProjectReference Include="..\ObjectModel\ObjectModel.csproj" />
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<ProjectReference Include="..\ServerData\ServerData.csproj" />
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<ProjectReference Include="..\zyxAdapter\zyxAdapter.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Remove="FriendRoom\**" />
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<Compile Remove="GlobalManager\ClubSeatmate.cs" />
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<Compile Remove="GlobalManager\Comback.cs" />
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<Compile Remove="GlobalManager\Desk.cs" />
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<Compile Remove="GlobalManager\DeskState.cs" />
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<Compile Remove="GlobalManager\Desk_friend.cs" />
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<Compile Remove="GlobalManager\Desk_gold.cs" />
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<Compile Remove="GlobalManager\EmptyHostUtil.cs" />
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<Compile Remove="GlobalManager\GameBaseMainActor.cs" />
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<Compile Remove="GlobalManager\GameControl.cs" />
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<Compile Remove="GlobalManager\GameControl.Designer.cs" />
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<Compile Remove="GlobalManager\GameDataTab.cs" />
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<Compile Remove="GlobalManager\GameInfoTab_Test.cs" />
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<Compile Remove="GlobalManager\GameManager.cs" />
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<Compile Remove="GlobalManager\GameNet.cs" />
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<Compile Remove="GlobalManager\GameTestTable.cs" />
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<Compile Remove="GlobalManager\GameTestTable.Designer.cs" />
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<Compile Remove="GlobalManager\GameUtilFactory.cs" />
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<Compile Remove="GlobalManager\IGameMessage.cs" />
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<Compile Remove="GlobalManager\IPLocation.cs" />
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<Compile Remove="GlobalManager\MyGameServerUtileFactory.cs" />
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<Compile Remove="GlobalManager\PlayerCollection.cs" />
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<Compile Remove="GlobalManager\PlayerDataAsyc.cs" />
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<Compile Remove="GlobalManager\PlayerDataAsycExtension.cs" />
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<Compile Remove="GlobalManager\PlayerLuckTable.cs" />
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<Compile Remove="GlobalManager\PlayerLuckTable.Designer.cs" />
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<Compile Remove="GlobalManager\RoomManager.cs" />
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<Compile Remove="GlobalManager\RoomManager_friend.cs" />
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<Compile Remove="GlobalManager\RoomManager_gold.cs" />
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<Compile Remove="GlobalManager\TingManager.cs" />
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<Compile Remove="GlobalManager\TingManager_friend.cs" />
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<Compile Remove="GlobalManager\TingManager_gold.cs" />
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<Compile Remove="GlobalManager\GameInfo.cs" />
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<Compile Remove="GlobalManager\GameInfoTab.cs" />
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<Compile Remove="GlobalManager\GeneralSendPack.cs" />
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<Compile Remove="GlobalManager\GameBase.cs" />
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<Compile Remove="GlobalManager\GameDo.cs" />
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<Compile Remove="Helper\**" />
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<Compile Remove="Manager\**" />
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<Compile Remove="Queue\**" />
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<Compile Remove="Robot\**" />
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<Compile Remove="Shadow\**" />
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<EmbeddedResource Remove="GlobalManager\GameControl.resx" />
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<EmbeddedResource Remove="GlobalManager\GameTestTable.resx" />
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<EmbeddedResource Remove="GlobalManager\PlayerLuckTable.resx" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="朋友房说明.txt" />
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</ItemGroup>
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</Project>
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