feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
This commit is contained in:
98
Config/Code/ConstConfigCategory.cs
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98
Config/Code/ConstConfigCategory.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace Server.Config
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{
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public partial class ConstConfigCategory : ConfigSingleton<ConstConfigCategory>
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{
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public const string TableName = Tables.ConstConfigCategory;
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private ConstConfig _data;
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public ConstConfig Data => _data;
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public ConstConfigCategory()
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{
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this.ReLoadData();
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}
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public sealed override void ReLoadData()
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{
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byte[] data = TableManager.Instance.GetTableData(TableName);
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LoadData(new ByteBuf(data));
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}
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protected sealed override void LoadData(ByteBuf _buf)
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{
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int n = _buf.ReadSize();
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if (n != 1) throw new SerializationException("table mode=one, but size != 1");
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_data = ConstConfig.DeserializeConstConfig(_buf);
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PostInit();
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}
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/// <summary>
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/// 救济金 单位W
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/// </summary>
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public int[] Relief => _data.Relief;
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/// <summary>
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/// 可领救济金的穷人 单位W
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/// </summary>
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public int[] Poor => _data.Poor;
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/// <summary>
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/// 救济金 每日领取上限
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/// </summary>
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public int ReliefLimitCnt => _data.ReliefLimitCnt;
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/// <summary>
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/// 广告礼包数量
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/// </summary>
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public int AdGiftCnt => _data.AdGiftCnt;
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/// <summary>
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/// 广告礼包奖励 单位W
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/// </summary>
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public int[] AdGiftReward => _data.AdGiftReward;
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/// <summary>
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/// 签到奖励
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/// </summary>
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public int SignReward => _data.SignReward;
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/// <summary>
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/// 每日转盘上限
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/// </summary>
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public int PrizeWheelLimit => _data.PrizeWheelLimit;
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/// <summary>
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/// 每日转盘免费次数
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/// </summary>
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public int PrizeWheelFreeCnt => _data.PrizeWheelFreeCnt;
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/// <summary>
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/// 通用广告礼包次数 服务器是这个数值的2倍
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/// </summary>
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public int GeneralAdLimit => _data.GeneralAdLimit;
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/// <summary>
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/// 广告奖励金额范围,单位万
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/// </summary>
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public int[] GeneralAdRewardRange => _data.GeneralAdRewardRange;
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/// <summary>
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/// 实名认证秘钥
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/// </summary>
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public string RealNameSecreKey => _data.RealNameSecreKey;
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/// <summary>
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/// 记牌器消耗的钻石数量
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/// </summary>
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public int HandTrackerDiamondCnt => _data.HandTrackerDiamondCnt;
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partial void PostInit();
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}
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}
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