feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
This commit is contained in:
104
Config/Code/EntityExchangeMallConfig.cs
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104
Config/Code/EntityExchangeMallConfig.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace Server.Config
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{
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public sealed partial class EntityExchangeMallConfig : Luban.BeanBase
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{
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public EntityExchangeMallConfig(ByteBuf _buf)
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{
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Id = _buf.ReadInt();
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Name = _buf.ReadString();
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RedMoney = _buf.ReadInt();
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ProductType = _buf.ReadInt();
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MallType = _buf.ReadInt();
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DayLimit = _buf.ReadInt();
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UserDayLimit = _buf.ReadInt();
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{int __n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);AppStore = new int[__n0];for(var __index0 = 0 ; __index0 < __n0 ; __index0++) { int __e0;__e0 = _buf.ReadInt(); AppStore[__index0] = __e0;}}
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NotShelved = _buf.ReadBool();
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Sort = _buf.ReadInt();
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Desc = _buf.ReadString();
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}
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public static EntityExchangeMallConfig DeserializeEntityExchangeMallConfig(ByteBuf _buf)
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{
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return new EntityExchangeMallConfig(_buf);
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}
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/// <summary>
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/// 商品Id
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/// </summary>
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public readonly int Id;
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/// <summary>
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/// 商品名称
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/// </summary>
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public readonly string Name;
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/// <summary>
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/// 红卡数量
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/// </summary>
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public readonly int RedMoney;
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/// <summary>
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/// 商品类型<br/>1 实物商品<br/>2 虚拟商品
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/// </summary>
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public readonly int ProductType;
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/// <summary>
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/// 客户端展示分类<br/>1 实物<br/>2 会员话费<br/>
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/// </summary>
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public readonly int MallType;
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/// <summary>
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/// 单日限兑数量
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/// </summary>
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public readonly int DayLimit;
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/// <summary>
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/// 单个用户单日限兑数量
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/// </summary>
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public readonly int UserDayLimit;
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/// <summary>
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/// 支持的APP商城类型<br/>支持的APP商城类型<br/>0 默认<br/>1 微信小游戏<br/>2 应用包<br/>3 AppStore<br/>4 官网<br/>5 华为<br/>6 公众号<br/>7 小米
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/// </summary>
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public readonly int[] AppStore;
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/// <summary>
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/// 未上架
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/// </summary>
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public readonly bool NotShelved;
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/// <summary>
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/// 排序数字<br/>升序
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/// </summary>
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public readonly int Sort;
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/// <summary>
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/// 描述
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/// </summary>
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public readonly string Desc;
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public const int __ID__ = -868244900;
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public override int GetTypeId() => __ID__;
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public override string ToString()
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{
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return "{ "
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+ "id:" + Id + ","
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+ "name:" + Name + ","
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+ "redMoney:" + RedMoney + ","
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+ "productType:" + ProductType + ","
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+ "mallType:" + MallType + ","
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+ "dayLimit:" + DayLimit + ","
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+ "userDayLimit:" + UserDayLimit + ","
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+ "appStore:" + Luban.StringUtil.CollectionToString(AppStore) + ","
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+ "notShelved:" + NotShelved + ","
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+ "sort:" + Sort + ","
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+ "desc:" + Desc + ","
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+ "}";
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}
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}
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}
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