feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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39
Config/Code/PropType.cs
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39
Config/Code/PropType.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Server.Config
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{
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public enum PropType
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{
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/// <summary>
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/// 复活卡
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/// </summary>
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ReviveCard = 10004,
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/// <summary>
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/// 公会令
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/// </summary>
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ClubToken = 10005,
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/// <summary>
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/// 总公会令
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/// </summary>
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ClubSuperToken = 10006,
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/// <summary>
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/// 参赛券
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/// </summary>
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MatchCard = 10007,
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/// <summary>
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/// 计牌器
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/// </summary>
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HandTracker = 200000,
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}
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}
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