feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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62
Config/Code/QueueConfig.cs
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62
Config/Code/QueueConfig.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace Server.Config
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{
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public sealed partial class QueueConfig : Luban.BeanBase
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{
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public QueueConfig(ByteBuf _buf)
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{
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Id = _buf.ReadInt();
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GameId = _buf.ReadInt();
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PlayerCnt = _buf.ReadInt();
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MergeRobotProb = _buf.ReadFloat();
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}
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public static QueueConfig DeserializeQueueConfig(ByteBuf _buf)
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{
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return new QueueConfig(_buf);
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}
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/// <summary>
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/// ID
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/// </summary>
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public readonly int Id;
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/// <summary>
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/// 服务器游戏id
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/// </summary>
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public readonly int GameId;
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/// <summary>
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/// 真人数量
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/// </summary>
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public readonly int PlayerCnt;
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/// <summary>
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/// 强制排队的概率<br/>(排机器人)
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/// </summary>
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public readonly float MergeRobotProb;
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public const int __ID__ = 307257235;
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public override int GetTypeId() => __ID__;
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public override string ToString()
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{
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return "{ "
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+ "id:" + Id + ","
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+ "gameId:" + GameId + ","
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+ "playerCnt:" + PlayerCnt + ","
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+ "mergeRobotProb:" + MergeRobotProb + ","
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+ "}";
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}
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}
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}
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