feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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56
Config/Code/RouterConfig.cs
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56
Config/Code/RouterConfig.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace Server.Config
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{
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public sealed partial class RouterConfig : Luban.BeanBase
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{
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public RouterConfig(ByteBuf _buf)
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{
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Id = _buf.ReadInt();
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Path = _buf.ReadString();
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Port = _buf.ReadInt();
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}
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public static RouterConfig DeserializeRouterConfig(ByteBuf _buf)
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{
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return new RouterConfig(_buf);
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}
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/// <summary>
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/// 对应节点Id
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/// </summary>
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public readonly int Id;
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/// <summary>
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/// 监听的路径
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/// </summary>
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public readonly string Path;
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/// <summary>
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/// 端口
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/// </summary>
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public readonly int Port;
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public const int __ID__ = -576389109;
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public override int GetTypeId() => __ID__;
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public override string ToString()
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{
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return "{ "
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+ "id:" + Id + ","
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+ "path:" + Path + ","
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+ "port:" + Port + ","
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+ "}";
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}
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}
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}
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