feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
This commit is contained in:
92
Config/Code/TingConfig.cs
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92
Config/Code/TingConfig.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace Server.Config
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{
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public sealed partial class TingConfig : Luban.BeanBase
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{
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public TingConfig(ByteBuf _buf)
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{
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Id = _buf.ReadInt();
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GameId = _buf.ReadInt();
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TingId = _buf.ReadInt();
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TingName = _buf.ReadString();
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MinPlayerCnt = _buf.ReadInt();
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MaxPlayerCnt = _buf.ReadInt();
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DeskMaxRobotCnt = _buf.ReadInt();
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DeskCnt = _buf.ReadInt();
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QueueName = _buf.ReadString();
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}
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public static TingConfig DeserializeTingConfig(ByteBuf _buf)
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{
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return new TingConfig(_buf);
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}
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/// <summary>
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/// id
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/// </summary>
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public readonly int Id;
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/// <summary>
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/// 服务器Id
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/// </summary>
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public readonly int GameId;
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/// <summary>
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/// 厅Id
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/// </summary>
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public readonly int TingId;
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/// <summary>
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/// 厅名称
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/// </summary>
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public readonly string TingName;
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/// <summary>
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/// 最小开战人数
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/// </summary>
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public readonly int MinPlayerCnt;
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/// <summary>
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/// 最大开战人数
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/// </summary>
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public readonly int MaxPlayerCnt;
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/// <summary>
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/// 桌上机器人最大数量
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/// </summary>
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public readonly int DeskMaxRobotCnt;
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/// <summary>
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/// 桌子数量<br/>0表示自动创建<br/>1表示固定创建
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/// </summary>
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public readonly int DeskCnt;
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/// <summary>
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/// 排队器名称
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/// </summary>
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public readonly string QueueName;
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public const int __ID__ = 1546793968;
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public override int GetTypeId() => __ID__;
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public override string ToString()
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{
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return "{ "
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+ "id:" + Id + ","
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+ "gameId:" + GameId + ","
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+ "tingId:" + TingId + ","
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+ "tingName:" + TingName + ","
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+ "minPlayerCnt:" + MinPlayerCnt + ","
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+ "maxPlayerCnt:" + MaxPlayerCnt + ","
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+ "deskMaxRobotCnt:" + DeskMaxRobotCnt + ","
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+ "deskCnt:" + DeskCnt + ","
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+ "queueName:" + QueueName + ","
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+ "}";
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}
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}
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}
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