feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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69
GameDAL/Game/UserWarDataDal.cs
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69
GameDAL/Game/UserWarDataDal.cs
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using MrWu.Debug;
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using ObjectModel.Game;
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using Server.DB.Sql;
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using MrWu.DB;
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namespace GameDAL.Game
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{
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/// <summary>
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/// 玩家对战统计
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/// </summary>
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public class UserWarDataDal
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{
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/// <summary>
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/// 数据库
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/// </summary>
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const dbbase SQLDB = dbbase.game2018;
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private const string Fun_SaveUserWarData = "SaveUserWarData";
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public static Task<bool> SaveUserWarDataAsync(UserWarDataModel model)
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{
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return Task.Run(() => SaveUserWarData(model));
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}
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public static bool SaveUserWarData(UserWarDataModel model)
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{
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try
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{
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return true;
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}
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catch (Exception e)
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{
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Debug.Error($"出错:{e.Message}");
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return false;
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}
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}
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public static Task<UserWarDataModel> GetUserWarDataAsync(int userid,int gameid)
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{
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return Task.Run(() => GetUserWarData(userid, gameid));
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}
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/// <summary>
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/// 获取玩家的对战数据
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/// </summary>
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/// <param name="userid">userid</param>
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/// <param name="gameId">游戏ID</param>
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/// <returns></returns>
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public static UserWarDataModel GetUserWarData(int userid, int gameId) {
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//UserWarDataModel result = null;
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try
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{
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return UserWarDataModel.Create(userid,gameId);
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}
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catch (Exception e) {
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Debug.Error($"获取玩家的对战数据出错 msg:{e.Message},code:{e.StackTrace}");
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}
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return null;
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}
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}
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}
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