feat: initial commit - HJHA game server full source

6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
This commit is contained in:
2026-07-07 12:02:15 +08:00
commit e9616125ce
958 changed files with 158203 additions and 0 deletions

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/*
* 由SharpDevelop创建。
* 用户: Administrator
* 日期: 2018-12-07
* 时间: 15:34
*
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
*/
using System;
using StackExchange.Redis;
namespace Server.DB.Redis {
public partial class IDatabaseProxy {
/// <summary>
///
/// </summary>
/// <param name="key"></param>
/// <param name="flags"></param>
/// <returns></returns>
public TimeSpan? KeyIdleTime(RedisKey key, CommandFlags flags = CommandFlags.None) {
return FDBOpera(db.KeyIdleTime, key, flags);
}
}
public static class RedisDataBaseExtensions {
static readonly RedisValue IDLETIME = "IDLETIME";
public static TimeSpan? KeyIdleTime(this IDatabase db, RedisKey key, CommandFlags flags = CommandFlags.None) {
var rabbitdb = db as RedisDatabase;
var msg = Message.Create(db.Database, flags, RedisCommand.OBJECT, IDLETIME, key);
return rabbitdb.ExecuteSync(msg, ResultProcessor.TimeSpanFromSeconds);
}
}
}