feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
This commit is contained in:
43
GlobalSever/FSM/FSMMem.cs
Normal file
43
GlobalSever/FSM/FSMMem.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace GlobalSever.FSM
|
||||
{
|
||||
/// <summary>
|
||||
/// 状态机内存数据
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
[MessagePackObject]
|
||||
public class FSMMem
|
||||
{
|
||||
[Key(0)]
|
||||
public int NowStateId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 当前运行的状态 (也可能是即将切换的状态)
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
[IgnoreMember]
|
||||
public Type NowStateType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 延迟切换时间 (毫秒)
|
||||
/// </summary>
|
||||
[IgnoreMember]
|
||||
[JsonIgnore]
|
||||
public int NowChangeDelayTime { get; internal set; }
|
||||
|
||||
[JsonIgnore]
|
||||
[IgnoreMember]
|
||||
public int RunDuratime { get; internal set; }
|
||||
|
||||
[JsonIgnore]
|
||||
[IgnoreMember]
|
||||
public int LastUpdateTime { get; internal set; }
|
||||
|
||||
[JsonIgnore]
|
||||
[IgnoreMember]
|
||||
public bool NeedChange { get; internal set; } = false;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user