feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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64
GlobalSever/Form/TestTab.cs
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64
GlobalSever/Form/TestTab.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Threading;
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using MrWu.Debug;
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namespace GlobalSever.Form {
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/// <summary>
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/// 测试用
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/// </summary>
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public partial class TestTab : ServerTable {
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/// <summary>
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/// 测试..
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/// </summary>
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public override string tableText => "测试";
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/// <summary>
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///
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/// </summary>
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public TestTab(ServerProxy server) {
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this.server = server;
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InitializeComponent();
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}
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private void button1_Click(object sender, EventArgs e) {
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string logvalue = textBox1.Text;
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if (string.IsNullOrEmpty(logvalue))
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return;
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#if DEBUG
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int cnt = 100000;
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Thread thread = new Thread(
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() => {
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System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
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sw.Start();
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for (int i = 0; i < cnt; i++) {
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Debug.Log(logvalue);
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Debug.Info(logvalue);
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Debug.Warning(logvalue);
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Debug.ImportantLog(logvalue);
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Debug.Error(logvalue);
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Debug.Fatal(logvalue);
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}
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sw.Stop();
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double speed = sw.ElapsedMilliseconds;
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this.Invoke((Action)(() => { this.label2.Text = speed.ToString(); }));
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}
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);
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thread.Start();
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#endif
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}
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}
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}
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