feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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44
GlobalSever/MQ/IGlobalMQ.cs
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44
GlobalSever/MQ/IGlobalMQ.cs
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using System;
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using MrWu.RabbitMQ;
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namespace Server.MQ {
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/// <summary>
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/// 消息处理
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/// </summary>
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public interface IGlobalMQ {
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/// <summary>
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/// 发送成功
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/// </summary>
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/// <param name="msg">成功的消息</param>
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bool SendOK(Message msg);
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/// <summary>
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/// 发送失败
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/// </summary>
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/// <param name="msg">发送失败的消息</param>
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void SendFail(Message msg);
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/// <summary>
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/// 发送消息
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/// </summary>
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/// <param name="msg">消息</param>
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/// <param name="isAutoFree">是否自动释放</param>
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void SendMessage(Message msg,bool isAutoFree);
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/// <summary>
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/// 发送消息并返回发送结果
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/// </summary>
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/// <param name="msg"></param>
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/// <param name="isAutoFree">是否自动释放</param>
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/// <returns></returns>
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bool SendMessage_Result(Message msg,bool isAutoFree);
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/// <summary>
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/// 接收消息
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/// </summary>
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/// <param name="msg"></param>
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void ReciveMessage(Message msg);
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}
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}
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