feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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28
GlobalSever/Manager/MessageHelper.cs
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28
GlobalSever/Manager/MessageHelper.cs
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using MessagePack;
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using System;
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using System.Buffers;
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namespace Server
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{
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public static class MessageHelper
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{
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public static T MessagePackDeserialize<T>(ReadOnlyMemory<byte> buffer)
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{
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return MessagePack.MessagePackSerializer.Deserialize<T>(buffer);
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}
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public static byte[] MessagePackSerialize<T>(T obj)
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{
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return MessagePack.MessagePackSerializer.Serialize(obj);
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}
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public static byte[] MessagePackSerialize<T>(byte byteType, T data)
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{
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ArrayBufferWriter<byte> arrayBufferWriter = new ArrayBufferWriter<byte>();
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arrayBufferWriter.GetSpan(1)[0] = byteType;
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arrayBufferWriter.Advance(1);
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MessagePackSerializer.Serialize(arrayBufferWriter, data);
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return arrayBufferWriter.WrittenSpan.ToArray();
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}
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}
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}
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