feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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53
GlobalSever/Manager/UserSessionsInfo.cs
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53
GlobalSever/Manager/UserSessionsInfo.cs
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using ActorCore;
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using Server.Net;
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namespace Server
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{
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public static class UserSessionsInfo
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{
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private static UserNetActor _userNetActor;
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/// <summary>
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/// 获取已经绑定的用户连接数量
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/// </summary>
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/// <returns></returns>
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public static int GetBindSessionCount()
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{
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if (UserSessionsManager.Instance == null)
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{
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return 0;
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}
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return UserSessionsManager.Instance.Count;
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}
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/// <summary>
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/// 获取所有用户连接数据
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/// </summary>
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/// <returns></returns>
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public static int GetAllSessionCount()
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{
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int cnt = 0;
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if (NetManager.isStart) //club gameCenter 使用了这个
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{
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cnt += NetManager.Instance.ConnectCount;
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}
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if (GameNetManager.IsStart) //游戏用的这个
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{
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cnt += GameNetManager.Instance.ConnectCount;
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}
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if (_userNetActor == null && ActorManager.Instance != null)
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{
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_userNetActor = ActorManager.Instance.Get(ActorTypeId.UserNet) as UserNetActor;
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}
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if (_userNetActor != null)
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{
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cnt += _userNetActor.ConnectCnt;
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}
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return cnt;
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}
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}
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}
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