feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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76
GlobalSever/Pack/JoinFriendRoom.cs
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76
GlobalSever/Pack/JoinFriendRoom.cs
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/*
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* 作者:吴隆健
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* 日期: 2019-04-18
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* 时间: 15:40
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*
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*/
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using System;
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using System.Collections.Generic;
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using GameData.Club;
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using GameMessage;
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namespace Server.Pack
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{
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/// <summary>
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/// 进入朋友房包
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/// </summary>
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public class JoinFriendRoom
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{
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/// <summary>
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/// 上次想加入的房间
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/// </summary>
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public string lastjoinweiyima;
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/// <summary>
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/// 本次想加入的房间
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/// </summary>
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public string joinweiyima;
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/// <summary>
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/// 指定的房间/没指定就创建房间
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/// </summary>
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public string specweiyima;
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/// <summary>
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/// 是否是自动的
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/// </summary>
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public int isAuto;
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/// <summary>
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/// 玩法
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/// </summary>
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public PlayWay way;
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/// <summary>
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/// 设备信息
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/// </summary>
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public DeviceInfo deviceInfo;
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/// <summary>
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/// 玩家在哪个俱乐部 --联赛使用
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/// </summary>
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public int ClubId;
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/// <summary>
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/// 玩家俱乐部的分数
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/// </summary>
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public double Score;
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public bool IsTestPack;
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/// <summary>
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/// 大于0 表示是WebSocket来的包,要返回给俱乐部
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/// </summary>
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public long TaskId;
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/// <summary>
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/// 未准备超时踢出
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/// </summary>
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public int ReadyTimeOut;
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/// <summary>
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/// 禁止同坐玩家限制列表
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/// </summary>
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public List<int> SeatmateLimitList;
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}
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}
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