feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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213
MrWu/RabbitMQ/RabbitConfig.cs
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213
MrWu/RabbitMQ/RabbitConfig.cs
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/********************************
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*
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* 作者:吴隆健
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* 创建时间: 2019/6/24 13:47:34
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*
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********************************/
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#if RABBITMQ
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using System;
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namespace MrWu.RabbitMQ {
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/// <summary>
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/// Rabbit配置
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/// </summary>
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public class RabbitConfig {
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/// <summary>
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/// 用户名
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/// </summary>
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public string username;
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/// <summary>
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/// 密码
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/// </summary>
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public string password;
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/// <summary>
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/// 虚拟主机
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/// </summary>
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public string vhost;
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/// <summary>
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/// ip
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/// </summary>
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public string host = "127.0.0.1";
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/// <summary>
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/// 端口
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/// </summary>
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public int port = 5672;
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/// <summary>
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/// 交换机
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/// </summary>
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public ExchangeInfo[] exchanges;
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/// <summary>
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/// 队列
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/// </summary>
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public QueueInfo[] queues;
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/// <summary>
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/// 绑定信息
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/// </summary>
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public BindInfo[] binds;
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/// <summary>
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/// 是否异步确认模式
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/// </summary>
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public bool AsynConfirm = true;
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/// <summary>
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/// 构造器
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/// </summary>
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public RabbitConfig() { }
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}
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/// <summary>
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/// 交换机
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/// </summary>
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public class ExchangeInfo {
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/// <summary>
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/// 交换机名称
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/// </summary>
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public string name = string.Empty;
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/// <summary>
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/// 类型
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/// </summary>
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public string type = "direct";
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/// <summary>
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/// 持久化
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/// </summary>
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public bool durable = true;
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/// <summary>
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/// 自动删除
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/// </summary>
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public bool autodelete = false;
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/// <summary>
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/// 备用交换机 当消息无法路由是,投递到的备用交换机
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/// </summary>
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public string alternate_exchange = null;
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/// <summary>
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/// 如果存在则先删除再声明
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/// </summary>
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public bool delExists = false;
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/// <summary>
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/// 构造器
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/// </summary>
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public ExchangeInfo() { }
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}
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/// <summary>
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/// 队列信息
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/// </summary>
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public class QueueInfo {
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/// <summary>
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/// 队列名称
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/// </summary>
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public string name;
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/// <summary>
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/// 持久化
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/// </summary>
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public bool durable = false;
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/// <summary>
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/// 独占
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/// </summary>
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public bool exclusive = false;
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/// <summary>
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/// 自动删除
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/// </summary>
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public bool autodelete = false;
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/// <summary>
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/// 启动时清空队列
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/// </summary>
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public bool startClear = false;
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/// <summary>
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/// 如果存在则先删除
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/// </summary>
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public bool delExists = false;
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/// <summary>
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/// 消息过期时间
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/// </summary>
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public int x_message_ttl = 0;
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/// <summary>
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/// 在指定的时间内没有消费者链接就会删除队列
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/// </summary>
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public int x_expires = 0;
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/// <summary>
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/// 消最大就绪的条目数
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/// </summary>
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public int x_max_length = 0;
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/// <summary>
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/// 消息最大的就绪内容大小
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/// </summary>
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public int x_max_length_bytes = 0;
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/// <summary>
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/// 当消息溢出时,删除头部消息(drop-head)/拒绝消息(reject-publish)
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/// </summary>
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public string x_overflow = null;
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/// <summary>
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/// 当消息被丢弃时,丢弃到哪个交换机中 与 x-dead-touting-key 一起使用
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/// </summary>
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public string x_dead_letter_exchange = null;
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/// <summary>
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/// 当消息被丢弃时,投递到交换机中使用的路由键
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/// </summary>
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public string x_dead_routing_key = null;
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/// <summary>
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/// 队列 优先级
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/// </summary>
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public int x_max_priority = 0;
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/// <summary>
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/// 队列模式 default / lazy . lazy 表示消息存储在磁盘中,当消费者需要的时候才加载到内存中,当消息大量积累的情况应该启用
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/// </summary>
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public string x_queue_mode = null;
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}
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/// <summary>
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/// 绑定信息
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/// </summary>
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public class BindInfo {
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/// <summary>
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/// 绑定类型 queue / exchange
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/// </summary>
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public string bindType = "queue";
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/// <summary>
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/// 目标
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/// </summary>
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public string destination;
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/// <summary>
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/// 源
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/// </summary>
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public string source;
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/// <summary>
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/// 路由键
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/// </summary>
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public string routingkey;
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}
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}
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#endif
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