feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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75
MrWu/core/Enumerator.cs
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75
MrWu/core/Enumerator.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace MrWu.core
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{
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/// <summary>
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///
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/// </summary>
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public struct ArrayEnumerator<T> : IEnumerator<T>, IEnumerator
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{
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private T[] array;
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private int index;
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private T current;
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/// <summary>
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/// 迭代器
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/// </summary>
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/// <param name="array"></param>
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public ArrayEnumerator(T[] array) {
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this.array = array;
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index = 0;
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current = default(T);
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}
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/// <summary>
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/// 下一个
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/// </summary>
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/// <returns></returns>
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public bool MoveNext() {
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if (index < array.Length) {
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current = array[index];
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index++;
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return true;
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}
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return MoveNextRare();
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}
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private bool MoveNextRare() {
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index = array.Length + 1;
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return false;
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}
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/// <summary>
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/// 当前的值
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/// </summary>
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public T Current {
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get {
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return current;
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}
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}
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Object IEnumerator.Current {
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get {
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return Current;
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}
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}
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/// <summary>
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///
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/// </summary>
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public void Dispose() { }
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/// <summary>
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/// 重置
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/// </summary>
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public void Reset() {
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index = 0;
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current = default(T);
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}
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}
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}
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