feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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56
ObjectModel/Backend/PlayerResInfo.cs
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56
ObjectModel/Backend/PlayerResInfo.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ObjectModel.Backend
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{
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/// <summary>
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/// 玩家资产信息
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/// </summary>
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public class PlayerResInfo
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{
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/// <summary>
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/// 玩家userid
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/// </summary>
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public int UserId;
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/// <summary>
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/// 游戏币 -金币
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/// </summary>
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public long Money;
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/// <summary>
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/// 金砖
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/// </summary>
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public int GoldBrick;
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/// <summary>
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/// 保险柜的金币
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/// </summary>
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public int SafeNum;
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/// <summary>
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/// 红包卷
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/// </summary>
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public int RedNum;
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/// <summary>
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/// 参赛卷
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/// </summary>
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public int EntryNum;
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/// <summary>
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/// 复活卡
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/// </summary>
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public int ReviveNum;
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/// <summary>
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/// 礼卷
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/// </summary>
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public int Voucher;
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public PlayerResInfo() { }
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}
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}
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