feat: initial commit - HJHA game server full source

6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
This commit is contained in:
2026-07-07 12:02:15 +08:00
commit e9616125ce
958 changed files with 158203 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ObjectModel.Club
{
public class ClubBureauScore
{
/// <summary>
///
/// </summary>
public ClubBureauScore() { }
public BureauScorePlayer[] Players;
public int ClubId;
public string weiyima;
public string wayId;
public int game_serid;
public int ModuleId;
//SendFightRecordToClub
}
public class BureauScorePlayer
{
/// <summary>
/// 玩家Id
/// </summary>
public int UserId;
/// <summary>
/// 玩家到现在的总分
/// </summary>
public decimal Score;
public string NickName;
/// <summary>
/// 参加比赛的俱乐部ID
/// </summary>
public int ClubId;
public BureauScorePlayer() { }
}
}

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// -----------------------------------------------------------------------
// <summary>
// 服务器内部传输数据
// </summary>
// -----------------------------------------------------------------------
using System;
namespace GameData.Club
{
/// <summary>
/// 房卡变更
/// </summary>
[Serializable]
public class ClubInnerRoomCardChange
{
/// <summary>
/// 俱乐部ID
/// </summary>
public int ClubId;
/// <summary>
/// 房卡操作数量
/// </summary>
public int CardCnt;
/// <summary>
/// 操作用户
/// </summary>
public int UserId;
/// <summary>
/// 描述
/// </summary>
public string Des;
/// <summary>
/// 是否开启赠送折扣
/// </summary>
public bool IsOpenGive;
}
}

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#if !WebManagement
using GameData.Club;
#endif
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GameData;
namespace ObjectModel.Club
{
/// <summary>
/// 玩家联赛权限
/// </summary>
public class ClubLeaguePower
{
/// <summary>
/// 自增Id 主键
/// </summary>
public int ClubLeaguePowerId;
/// <summary>
/// 俱乐部Id --索引
/// </summary>
public int ClubId;
/// <summary>
/// 是否有创建联赛权限 Ture有权限 false 没有
/// </summary>
public bool IsCanCreate;
/// <summary>
/// 是否有加入联赛权限 Ture有权限 false 没有
/// </summary>
public bool IsCanJoin;
}
/// <summary>
/// 加入到联赛的俱乐部集合
/// </summary>
public class JoinInClubLeagueMatch
{
/// <summary>
/// 比赛Id--索引
/// </summary>
public int ClubMatchId;
/// <summary>
/// 存数据库 Json 数据
/// </summary>
public string JoinInLeagueMatchClubs;
/// <summary>
/// 加入联赛的俱乐部Id集合,保存前到联赛内存里面拿数据。中途对该对象不做操作
/// </summary>
public List<int> ClubIds;
/// <summary>
/// 返回存数据库的JSon 字符串,存数据库前调用
/// </summary>
/// <returns></returns>
public string GetJoinInLeagueMatchClubsToString()
{
return JsonPack.GetJson(ClubIds);
}
/// <summary>
/// 从Json字符串获取加入的俱乐部Id集合对象 ,从数据库取出后调用
/// </summary>
/// <returns></returns>
public List<int> GetClubIdsByJSON()
{
return string.IsNullOrWhiteSpace(JoinInLeagueMatchClubs) ? null : JsonPack.GetData<List<int>>(JoinInLeagueMatchClubs);
}
}
/// <summary>
/// 联赛禁桌对象。
/// </summary>
public class LeagueMatchBanDesk
{
/// <summary>
/// 自增Id 主键
/// </summary>
public int LeagueMatchBanDeskId;
/// <summary>
/// 玩法ID
/// </summary>
public string WayId;
/// <summary>
/// 存数据库 Json 数据
/// </summary>
public string JSONString;
/// <summary>
/// 被禁桌的俱乐部集合
/// </summary>
public List<int> ClubIds;
/// <summary>
/// 返回存数据库的JSon 字符串,存数据库前调用
/// </summary>
/// <returns></returns>
public string GetClubsToString()
{
return JsonPack.GetJson(ClubIds);
}
/// <summary>
/// 从Json字符串获取加入的俱乐部Id集合对象 ,从数据库取出后调用
/// </summary>
/// <returns></returns>
public List<int> GetClubIdsByJSON()
{
return string.IsNullOrWhiteSpace(JSONString) ? null : JsonPack.GetData<List<int>>(JSONString);
}
}
/// <summary>
/// 联赛俱乐部积分统计
/// </summary>
public class LeagueMatchClubScore : ClubLeagueBaseScoreInfo,ICloneable
{
/// <summary>
/// 联赛俱乐部ID
/// </summary>
public int LeagueClubId { get; set; }
/// <summary>
/// 联盟比赛的Id
/// </summary>
public int MatchId { get; set; }
/// <summary>
/// 自增Id 主键 (Old)
/// </summary>
public int LeagueMatchClubScoreId;
/// <summary>
/// 数据更新时间
/// </summary>
public DateTime UpdateTime { get; set; }
public object Clone()
{
return this.MemberwiseClone();
}
}
/// <summary>
/// 俱乐部退赛数据
/// </summary>
public class LeagueMatchClubExitScore : LeagueMatchClubScore
{
/// <summary>
/// 俱乐部解禁Id (时间戳 秒级)
/// </summary>
public long ReliefId { get; set; }
/// <summary>
/// 颁奖Id
/// </summary>
public long AwardId { get; set;}
}
/// <summary>
/// 颁奖记录
/// </summary>
public class AwardRecord : ClubLeagueBaseScoreInfo
{
/// <summary>
/// 比赛Id--索引
/// </summary>
public int ClubMatchId { get; set; }
/// <summary>
/// 自增Id 主键
/// </summary>
//public int AwardRecordId;
/// <summary>
/// 颁奖的时间chuo
/// </summary>
public long RecordId { get; set;}
/// <summary>
/// 序号 --排序使用
/// </summary>
public int Index { get; set; }
/// <summary>
/// 时间
/// </summary>
public DateTime CreateTime { get; set; }
}
public class ClubLeagueBaseScoreInfo
{
/// <summary>
/// 俱乐部名字
/// </summary>
public string ClubName { get; set; }
/// <summary>
/// 俱乐部Id
/// </summary>
public int ClubId { get; set; }
/// <summary>
/// 有效耗卡
/// </summary>
public decimal CardScore { get; set; }
/// <summary>
/// 活跃积分-群主赚的房费
/// </summary>
public decimal DeskScore { get; set; }
/// <summary>
/// 成员总积分
/// </summary>
public decimal ClubUserSumScore { get; set; }
/// <summary>
/// 参与房间数量
/// </summary>
public int JoinRoom { get; set; }
/// <summary>
/// 联盟的活跃积分
/// </summary>
public decimal LeagueScore { get; set; }
}
/// <summary>
/// 俱乐部生存任务
/// </summary>
public class LeagueClubLiveTask
{
/// <summary>
/// 自增Id 主键
/// </summary>
public int LeagueClubLiveTaskId;
/// <summary>
/// 俱乐部Id
/// </summary>
public int ClubId;
/// <summary>
/// 任务的分值 0是不限制
/// </summary>
public int TaskScore;
/// <summary>
/// 是否是激活状态 false没有生效
/// </summary>
public bool IsActive
{
get
{
return TaskScore != 0;
}
}
/// <summary>
/// 默认生存积分 0是没有默认积分
/// </summary>
public int DefaultScore;
}
}

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
using GameData;
using GameMessage;
using MrWu.Time;
using Server;
using Debug = MrWu.Debug.Debug;
using GameData.Club;
namespace ObjectModel.Club
{
/// <summary>
/// 俱乐部比赛 表实体
/// </summary>
public class ClubMatch
{
/// <summary>
/// 联赛的俱乐部比赛数据
/// </summary>
public ClubMatch LeagueClubMatch;
/// <summary>
/// 开启中
/// </summary>
public bool IsOpening;
/// <summary>
/// 自增ID 主键 0是新增 其他是修改
/// </summary>
public int ClubMatchId;
/// <summary>
/// 俱乐部Id 索引
/// </summary>
public int ClubId;
/// <summary>
/// 比赛名称
/// </summary>
public string ClubMatchName;
private DateTime _MatchStartTime;
/// <summary>
/// 比赛开始时间
/// </summary>
public DateTime MatchStartTime
{
get
{
if (LeagueClubMatch != null)
{
return LeagueClubMatch.MatchStartTime;
}
return _MatchStartTime;
}
set
{
if (LeagueClubMatch != null)
{
Debug.Error("MatchStartTime 当前比赛数据属于联赛,不能修改!");
}
_MatchStartTime = value;
}
}
private DateTime _MatchEndTime;
/// <summary>
/// 比赛结束时间
/// </summary>
public DateTime MatchEndTime
{
get
{
if (LeagueClubMatch != null)
{
return LeagueClubMatch.MatchEndTime;
}
return _MatchEndTime;
}
set
{
if (LeagueClubMatch != null)
{
Debug.Error("MatchEndTime 当前比赛数据属于联赛,不能修改!");
}
_MatchEndTime = value;
}
}
private int _DieOutNum;
/// <summary>
/// 比赛淘汰分值
/// </summary>
public int DieOutNum
{
get
{
if (LeagueClubMatch != null)
{
return LeagueClubMatch.DieOutNum;
}
return _DieOutNum;
}
set
{
if (LeagueClubMatch != null)
{
Debug.Error("DieOutNum 当前比赛的数据属于联赛,不能修改!");
}
_DieOutNum = value;
}
}
private DateTime _CreateTime;
/// <summary>
/// 创建时间
/// </summary>
public DateTime CreateTime {
get
{
if (LeagueClubMatch != null)
{
return LeagueClubMatch.CreateTime;
}
return _CreateTime;
}
set
{
if (LeagueClubMatch != null)
{
Debug.Error("CreateTime 当前比赛的数据属于联赛,不能修改!");
}
_CreateTime = value;
}
}
private int _StatusFlag;
/// <summary>
/// 比赛状态 1比赛中 2结束
/// </summary>
public int StatusFlag
{
get
{
if (LeagueClubMatch != null)
{
return LeagueClubMatch.StatusFlag;
}
return _StatusFlag;
}
set
{
if (LeagueClubMatch != null)
{
Debug.Error("StatusFlag 当前比赛数据属于联赛,不能修改!");
}
_StatusFlag = value;
}
}
private bool _AutoOpen;
/// <summary>
/// 是否自动开启下一场比赛
/// </summary>
public bool AutoOpen
{
get
{
if (LeagueClubMatch != null)
{
return LeagueClubMatch.AutoOpen;
}
return _AutoOpen;
}
set
{
if (LeagueClubMatch != null)
{
Debug.Error("AutoOpen 当前比赛数据属于联赛,不能修改!");
}
_AutoOpen = value;
}
}
private int _HowTopUser;
/// <summary>
/// --前多少名正数玩家自动进入下一轮比赛
/// 该值表示是否是联赛小于0是联赛该值存储了联赛的ClubId
/// </summary>
public int HowTopUser
{
get
{
if (LeagueClubMatch != null)
{
return LeagueClubMatch.HowTopUser;
}
return _HowTopUser;
}
set
{
if (LeagueClubMatch != null)
{
Debug.Error("HowTopUser 当前比赛数据属于联赛,不能修改!");
}
_HowTopUser = value;
}
}
/// <summary>
/// 第几场比赛
/// </summary>
public int Round;
private int _MatchRate;
/// <summary>
/// 比赛频率 单位为天
/// </summary>
public int MatchRate
{
get
{
if (LeagueClubMatch != null)
{
return LeagueClubMatch.MatchRate;
}
return _MatchRate;
}
set
{
if (LeagueClubMatch != null)
{
Debug.Error("MatchRate 当前比赛数据属于联赛,不能修改!");
}
_MatchRate = value;
}
}
private int _VisibleDesk;
/// <summary>
/// 普通成员显示的桌子数量
/// </summary>
public int VisibleDesk
{
get
{
if (LeagueClubMatch != null)
{
return LeagueClubMatch._VisibleDesk;
}
return _VisibleDesk;
}
set
{
if (LeagueClubMatch != null)
{
Debug.Error("VisibleDesk 当前比赛数据属于联赛,不能修改!");
}
_VisibleDesk = value;
}
}
private byte _isOnlyVisibleMyClub;
/// <summary>
/// 是否只显示自己俱乐部的桌子--只有联赛才会能体现出这个设置
/// 1不是 0是显示自己俱乐部的桌子
/// </summary>
public byte isOnlyVisibleMyClub
{
get
{
if (LeagueClubMatch != null)
{
return LeagueClubMatch._isOnlyVisibleMyClub;
}
return _isOnlyVisibleMyClub;
}
set
{
_isOnlyVisibleMyClub = value;
}
}
private byte _isVisibleScoreBak;
/// <summary>
/// 是否显示淘汰分 1显示 0不显示(默认)
/// </summary>
public byte isVisibleScoreBak
{
get
{
if (LeagueClubMatch != null)
{
return LeagueClubMatch._isVisibleScoreBak;
}
return _isVisibleScoreBak;
}
set
{
if (LeagueClubMatch != null)
{
Debug.Error("isVisibleScoreBak 当前比赛数据属于联赛,不能修改!");
}
_isVisibleScoreBak = value;
}
}
private byte _isScoreReset;
/// <summary>
/// 每轮比赛开始积分是否清零 1清零 0不清零(默认)
/// </summary>
public byte isScoreReset
{
get
{
if (LeagueClubMatch != null)
{
return LeagueClubMatch._isScoreReset;
}
return _isScoreReset;
}
set
{
if (LeagueClubMatch != null)
{
Debug.Error("isScoreReset 当前比赛数据属于联赛,不能修改!");
}
_isScoreReset = value;
}
}
private List<MatchPlayWay> _MatchPlayWays = new List<MatchPlayWay>();
/// <summary>
/// 比赛关联的玩法 数据库这个字段用string存储 MatchPlayWayId用逗号分隔。
/// </summary>
public List<MatchPlayWay> MatchPlayWays
{
get
{
if (LeagueClubMatch != null)
{
return LeagueClubMatch.MatchPlayWays;
}
return _MatchPlayWays;
}
set
{
if (LeagueClubMatch != null)
{
Debug.Error("MatchPlayWays 当前比赛数据属于联赛,不能修改!");
}
_MatchPlayWays = value;
}
}
public List<MatchPlayWay> _BakMatchPlayWays = new List<MatchPlayWay>();
/// <summary>
/// 备份的玩法,目的是用户删除玩法然后有的玩法该玩法已经开战了,用户开战玩家计算分。
/// 不存数据库,只在内存中。
/// </summary>
public List<MatchPlayWay> BakMatchPlayWays
{
get
{
if (LeagueClubMatch != null)
{
return LeagueClubMatch._BakMatchPlayWays;
}
return _BakMatchPlayWays;
}
set
{
if (LeagueClubMatch != null)
{
Debug.Error("BakMatchPlayWays 当前比赛数据属于联赛,不能修改!");
}
_BakMatchPlayWays = value;
}
}
/// <summary>
/// 存储比赛其他设置的Json数据
/// </summary>
public string JsonData;
/// <summary>
/// 比赛账号转换联赛账号的基数
/// </summary>
const int ConstNum = 10000;
private MatchOtherSetting _matchOtherSetting = new MatchOtherSetting();
/// <summary>
/// 比赛其他设置
/// </summary>
public MatchOtherSetting matchOtherSetting
{
get
{
if (LeagueClubMatch != null)
{
return LeagueClubMatch._matchOtherSetting;
}
return _matchOtherSetting;
}
set
{
if (LeagueClubMatch != null)
{
Debug.Error("matchOtherSetting 当前比赛数据属于联赛,不能修改!");
}
_matchOtherSetting = value;
}
}
public void InitOtherSetting()
{
if (!string.IsNullOrEmpty(JsonData))
{
matchOtherSetting = JsonPack.GetData<MatchOtherSetting>(JsonData);
}
}
public MatchOtherSetting CopyMatchOtherSetting()
{
string jsondata = GetJsonData();
return JsonPack.GetData<MatchOtherSetting>(jsondata);
}
public string GetJsonData()
{
if (matchOtherSetting == null)
{
matchOtherSetting = new MatchOtherSetting();
}
return JsonPack.GetJsonNoIgnore(matchOtherSetting);
}
/// <summary>
/// 获取联赛账号 5位数数字
/// </summary>
/// <returns></returns>
public static int GetLeagueUserName(int clubMatchId)
{
return clubMatchId + ConstNum;
}
/// <summary>
/// 根据联赛账号返回比赛ID
/// </summary>
/// <returns></returns>
public static int GetClubMatchId(int leagueUserNameNumber)
{
return leagueUserNameNumber - ConstNum;
}
/// <summary>
/// 返回对象
/// </summary>
/// <returns></returns>
public static ClubMatch GetInstance(CreateClubMatchPack request, ClubMatch oldClubMatch, bool IsLeague = false)
{
DateTime endTime = DateTime.Now.Date.AddDays(request.MatchRate).AddHours(request.MatchStartTime.Hour).AddMinutes(request.MatchStartTime.Minute);
return new ClubMatch()
{
ClubMatchId = 0,
ClubId = request.ClubId,
ClubMatchName = request.ClubMatchName ?? $"{(IsLeague ? "" : "")}第{GetFromRound(oldClubMatch == null ? 1 : oldClubMatch.Round + 1)}轮",
MatchStartTime = new DateTime(DateTime.Now.Year, DateTime.Now.Month, DateTime.Now.Day, request.MatchStartTime.Hour, request.MatchStartTime.Minute, 0),
MatchEndTime = endTime,
DieOutNum = request.DieOutNum,
CreateTime = DateTime.Now,
StatusFlag = 1,
AutoOpen = request.AutoOpen,
HowTopUser = request.HowTopUser,
Round = oldClubMatch == null ? 1 : oldClubMatch.Round + 1,
MatchRate = request.MatchRate,
MatchPlayWays = MatchPlayWay.GetInstances(request),
VisibleDesk = request.VisibleDesk,
isOnlyVisibleMyClub = request.isOnlyVisibleMyClub,
isScoreReset = request.isScoreReset,
isVisibleScoreBak = request.isVisibleScoreBak
};
}
/// <summary>
/// 获取界面上显示的比赛轮次
/// </summary>
/// <param name="round"></param>
/// <returns></returns>
public static int GetFromRound(int round)
{
return (round % 5) + 1;
}
private static string GetClubMatchName(bool isLeague,int round)
{
return $"{(isLeague ? "" : "")}第{GetFromRound(round + 1)}轮";
}
/// <summary>
/// 返回下一轮新比赛的对象
/// </summary>
/// <param name="oldClubMatch"></param>
/// <returns></returns>
public static ClubMatch GetNexMatchObject(ClubMatch oldClubMatch, bool isLeague = false)
{
if (oldClubMatch == null) return null;
DateTime endTime = DateTime.Now.Date.AddDays(oldClubMatch.MatchRate).AddHours(oldClubMatch.MatchEndTime.Hour).AddMinutes(oldClubMatch.MatchEndTime.Minute);
var result = new ClubMatch();
result.ClubMatchId = 0;
result.ClubId = oldClubMatch.ClubId;
result.ClubMatchName = GetClubMatchName(isLeague, oldClubMatch.Round);
result.MatchStartTime = DateTime.Now;
result.MatchEndTime = endTime;
result.DieOutNum = oldClubMatch.DieOutNum;
result.CreateTime = DateTime.Now;
result.StatusFlag = 1;
result.AutoOpen = oldClubMatch.AutoOpen;
result.HowTopUser = oldClubMatch.HowTopUser;
result.Round = oldClubMatch.Round + 1;
result.MatchRate = oldClubMatch.MatchRate;
result.MatchPlayWays = oldClubMatch.MatchPlayWays;
result.VisibleDesk = oldClubMatch.VisibleDesk;
result.isOnlyVisibleMyClub = oldClubMatch.isOnlyVisibleMyClub;
result.isVisibleScoreBak = oldClubMatch.isVisibleScoreBak;
result.isScoreReset = oldClubMatch.isScoreReset;
result.matchOtherSetting = oldClubMatch.CopyMatchOtherSetting();
if (result.MatchPlayWays != null)
{
foreach (var item in result.MatchPlayWays)
{
item.ClubMatchId = 0;
item.MatchPlayWayId = 0;
if (item.MaxWinnerScoreRanges != null)
{
foreach (var itemChid in item.MaxWinnerScoreRanges)
{
itemChid.MatchPlayWayId = 0;
itemChid.MaxWinnerScoreRangeId = 0;
}
}
}
}
return result;
}
/// <summary>
/// 根据联赛返回 比赛对象
/// </summary>
/// <returns></returns>
public static ClubMatch GetClubMatchByLeagueMatch(ClubMatch leagueMatch,ClubMatch originMatch,int clubId, int round)
{
if (leagueMatch == null) return null;
var result = new ClubMatch();
result.ClubMatchName = leagueMatch.ClubMatchName; //比赛名称不能乱改,必须与联赛一致,使用了名字做逻辑
result.LeagueClubMatch = leagueMatch;
result.ClubMatchId = 0;
result.ClubId = clubId;
result.Round = round + 1;
return result;
}
public static ClubMatchInfoResponse GetClubMatchInfoResponse(ClubMatch clubMatch)
{
ClubMatchInfoResponse response = new ClubMatchInfoResponse();
response.ClubId = clubMatch.ClubId;
response.MatchStartTime = DateTimeHelper.DateTime2TimeStamp(clubMatch.MatchStartTime);
response.MatchInfoName = clubMatch.ClubMatchName;
response.MatchEndTime = DateTimeHelper.DateTime2TimeStamp(clubMatch.MatchEndTime);
response.MatchRate = clubMatch.MatchRate;
response.DieOutNum = clubMatch.DieOutNum;
response.AutoOpen = clubMatch.AutoOpen;
response.LeagueClubId = clubMatch.HowTopUser;
response.VisibleDesk = clubMatch.VisibleDesk;
response.IsOnlyVisibleMyClub = clubMatch.isOnlyVisibleMyClub;
response.IsScoreReset = clubMatch.isScoreReset;
response.IsVisibleScoreBak = clubMatch.isVisibleScoreBak;
response.LeagueUserNameNumber = ClubMatch.GetLeagueUserName(clubMatch.ClubMatchId);
response.MatchPlayWayInfos = MatchPlayWay.GetMatchPlayWayInfos(clubMatch.MatchPlayWays);
return response;
}
/// <summary>
/// 返回输出对象
/// </summary>
/// <param name="oldClubMatch"></param>
/// <returns></returns>
public static CreateClubMatchPack GetCreateClubMatchResponse(ClubMatch oldClubMatch)
{
return new CreateClubMatchPack
{
ClubId = oldClubMatch.ClubId,
MatchStartTime = oldClubMatch.MatchStartTime,
ClubMatchName = oldClubMatch.ClubMatchName,
MatchEndTime = oldClubMatch.MatchEndTime,
MatchRate = oldClubMatch.MatchRate,
DieOutNum = oldClubMatch.DieOutNum,
AutoOpen = oldClubMatch.AutoOpen,
HowTopUser = oldClubMatch.HowTopUser,
VisibleDesk = oldClubMatch.VisibleDesk,
isOnlyVisibleMyClub = oldClubMatch.isOnlyVisibleMyClub,
isScoreReset = oldClubMatch.isScoreReset,
isVisibleScoreBak = oldClubMatch.isVisibleScoreBak,
LeagueUserNameNumber = ClubMatch.GetLeagueUserName(oldClubMatch.ClubMatchId),
MatchPlayWays = MatchPlayWay.GetMatchPlayWayPacks(oldClubMatch.MatchPlayWays)
};
}
/// <summary>
/// 返回对象
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
public static ClubMatchInfo GetMatchInfoInstance(ClubMatch obj)
{
return new ClubMatchInfo
{
ClubMatchId = obj.ClubMatchId,
ClubMatchName = obj.ClubMatchName,
ClubId = obj.ClubId,
StatusFlag = obj.StatusFlag,
MatchStartTime = obj.MatchStartTime,
MatchEndTime = obj.MatchEndTime
};
}
public static ClubMatchData GetMatchDataInstance(ClubMatch obj)
{
ClubMatchData data = new ClubMatchData();
data.ClubMatchId = obj.ClubMatchId;
data.ClubId = obj.ClubId;
data.ClubMatchName = obj.ClubMatchName;
data.MatchStartTime = DateTimeHelper.DateTime2TimeStamp(obj.MatchStartTime);
data.MatchEndTime = DateTimeHelper.DateTime2TimeStamp(obj.MatchEndTime);
data.StatusFlag = obj.StatusFlag;
return data;
}
public void Copy2LeagueMatch()
{
ClubMatch leagueClubMatch = this.LeagueClubMatch;
this.LeagueClubMatch = null;
this._MatchStartTime = leagueClubMatch._MatchStartTime;
this._MatchEndTime = leagueClubMatch._MatchEndTime;
this._DieOutNum = leagueClubMatch._DieOutNum;
this._CreateTime = leagueClubMatch._CreateTime;
this._StatusFlag = leagueClubMatch._StatusFlag;
this._AutoOpen = leagueClubMatch._AutoOpen;
this._HowTopUser = leagueClubMatch._HowTopUser;
this._MatchRate = leagueClubMatch._MatchRate;
this._VisibleDesk = leagueClubMatch._VisibleDesk;
this._isOnlyVisibleMyClub = leagueClubMatch._isOnlyVisibleMyClub;
this._isVisibleScoreBak = leagueClubMatch._isVisibleScoreBak;
this._isScoreReset = leagueClubMatch._isScoreReset;
this._MatchPlayWays = leagueClubMatch._MatchPlayWays;
this._BakMatchPlayWays = leagueClubMatch._BakMatchPlayWays;
this._matchOtherSetting = leagueClubMatch._matchOtherSetting;
}
}
/// <summary>
/// 比赛其他设置
/// </summary>
public class MatchOtherSetting
{
/// <summary>
/// 重赛限制 --重赛审核中的用户无法在本联赛任何俱乐部参与比赛 false不限制 true限制 默认不限制
/// </summary>
public bool ReplayRestrictions;
/// <summary>
/// 生存任务限制 --下一轮比赛开始时生存任务调整为默认值
/// </summary>
public bool LiveTaskRestrictions;
}
/// <summary>
/// 比赛玩法 表实体对象
/// </summary>
public class MatchPlayWay
{
/// <summary>
/// 自增Id 主键
/// </summary>
public int MatchPlayWayId;
/// <summary>
/// 所属竞技比赛 组合索引I_MatchPlayWay_ClubIdClubMatchId 1
/// </summary>
public int ClubId;
/// <summary>
/// 比赛Id 外键 组合索引I_MatchPlayWay_ClubIdClubMatchId 2
/// </summary>
public int ClubMatchId;
/// <summary>
/// 玩法的唯一码
/// </summary>
public string weiyima;
/// <summary>
/// 最低分数限制,玩家低于此分不能进入桌子
/// </summary>
public int MinScore;
/// <summary>
/// 桌费数值 AA
/// </summary>
public int DeskCost;
/// <summary>
/// 消耗方式 1AA 2大赢家
/// </summary>
public int TypeMode;
/// <summary>
/// 最低分值免收桌费 AA
/// </summary>
public int MinFreeDeskCostNum;
/// <summary>
/// 是否第一局结束前解散不计房费 true是不计 false 否计算
/// </summary>
public bool IsFirstCalcDeskCost;
/// <summary>
/// 小局低于多少分解散桌子
/// </summary>
public int BuresMinScore;
/// <summary>
/// 是否开启小局低于多少分解散房间
/// </summary>
public bool IsBuresMin;
/// <summary>
/// 是否开启 解散房间按实际局数计算比赛消耗
/// </summary>
public bool IsRealCalcScore;
/// <summary>
/// 大赢家消耗规则
/// </summary>
public List<MaxWinnerScoreRange> MaxWinnerScoreRanges;
/// <summary>
/// 每次比赛联赛活跃积分
/// </summary>
public decimal LeagueDeskScore;
/// <summary>
/// 深复制对象
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="obj"></param>
/// <returns></returns>
public static T DeepCopy<T>(T obj)
{
object retval;
using (MemoryStream ms = new MemoryStream())
{
XmlSerializer xml = new XmlSerializer(typeof(T));
xml.Serialize(ms, obj);
ms.Seek(0, SeekOrigin.Begin);
retval = xml.Deserialize(ms);
ms.Close();
}
return (T)retval;
}
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <returns></returns>
public static List<MatchPlayWay> GetInstances(CreateClubMatchPack request)
{
var result = new List<MatchPlayWay>();
if (request.MatchPlayWays == null || request.MatchPlayWays.Count < 1)
{
return result;
}
foreach (var item in request.MatchPlayWays)
{
result.Add(new MatchPlayWay
{
MatchPlayWayId = 0,
ClubId = request.ClubId,
ClubMatchId = 0,//新增的时候要赋值
weiyima = item.weiyima,
MinScore = item.MinScore,
DeskCost = item.DeskCost,
TypeMode = item.TypeMode,
MinFreeDeskCostNum = item.MinFreeDeskCostNum,
IsBuresMin = item.IsBuresMin,
IsFirstCalcDeskCost = item.IsFirstCalcDeskCost,
IsRealCalcScore = item.IsRealCalcScore,
BuresMinScore = item.BuresMinScore,
MaxWinnerScoreRanges = item.MaxWinnerScoreRanges,
LeagueDeskScore = item.LeagueDeskScore
});
}
return result;
}
/// <summary>
/// 生成一个默认的玩法
/// </summary>
/// <param name="playWay"></param>
/// <param name="clubMatch"></param>
/// <returns></returns>
public static MatchPlayWay GetInstanceByPlayWay(PlayWay playWay, ClubMatch clubMatch)
{
return new MatchPlayWay()
{
MatchPlayWayId = 0,
ClubId = playWay.Clubid,
ClubMatchId = clubMatch.ClubMatchId,
weiyima = playWay.weiyima,
MinScore = clubMatch.DieOutNum,
DeskCost = 5,
TypeMode = 2,
MinFreeDeskCostNum = 10,
IsBuresMin = true,
IsFirstCalcDeskCost = true,
IsRealCalcScore = true,
BuresMinScore = clubMatch.DieOutNum,
MaxWinnerScoreRanges = new List<MaxWinnerScoreRange>() {
new MaxWinnerScoreRange{ MatchPlayWayId=0, MaxWinnerScoreRangeId=0, DeskScore=5,
MaxWinnerMinScore=0}
}
};
}
/// <summary>
/// 获取玩法
/// </summary>
/// <param name="matchPlayWays"></param>
/// <returns></returns>
public static List<MatchPlayWayInfo> GetMatchPlayWayInfos(List<MatchPlayWay> matchPlayWays)
{
List<MatchPlayWayInfo> result = new List<MatchPlayWayInfo>();
if (matchPlayWays == null || matchPlayWays.Count < 1)
{
return result;
}
foreach (var item in matchPlayWays)
{
result.Add(new MatchPlayWayInfo
{
WeiYiMa = item.weiyima,
MinScore = item.MinScore,
DeskCost = item.DeskCost,
TypeMode = item.TypeMode,
MinFreeDeskCostNum = item.MinFreeDeskCostNum,
IsBuresMin = item.IsBuresMin,
IsFirstCalcDeskCost = item.IsFirstCalcDeskCost,
IsRealCalcScore = item.IsRealCalcScore,
BuresMinScore = item.BuresMinScore,
MaxWinnerScoreRanges = Convert2MatchMaxWinnerScoreRanges(item.MaxWinnerScoreRanges),
LeagueDeskScore = (double)item.LeagueDeskScore
});
}
return result;
}
private static List<MatchMaxWinnerScoreRange> Convert2MatchMaxWinnerScoreRanges(List<MaxWinnerScoreRange> maxWinnerScoreRanges)
{
List<MatchMaxWinnerScoreRange> result = new List<MatchMaxWinnerScoreRange>();
foreach (var item in maxWinnerScoreRanges)
{
result.Add(MaxWinnerScoreRange2MatchMaxWinnerScoreRange(item));
}
return result;
}
//todo 优化使用引用池
private static MatchMaxWinnerScoreRange MaxWinnerScoreRange2MatchMaxWinnerScoreRange(MaxWinnerScoreRange maxWinnerScoreRange)
{
MatchMaxWinnerScoreRange range = new MatchMaxWinnerScoreRange();
range.DeskScore = maxWinnerScoreRange.DeskScore;
range.MaxWinnerMinScore = maxWinnerScoreRange.MaxWinnerMinScore;
return range;
}
/// <summary>
/// 获取玩法
/// </summary>
/// <param name="matchPlayWays"></param>
/// <returns></returns>
public static List<MatchPlayWayPack> GetMatchPlayWayPacks(List<MatchPlayWay> matchPlayWays)
{
var result = new List<MatchPlayWayPack>();
if (matchPlayWays == null || matchPlayWays.Count < 1)
{
return result;
}
foreach (var item in matchPlayWays)
{
result.Add(new MatchPlayWayPack
{
weiyima = item.weiyima,
MinScore = item.MinScore,
DeskCost = item.DeskCost,
TypeMode = item.TypeMode,
MinFreeDeskCostNum = item.MinFreeDeskCostNum,
IsBuresMin = item.IsBuresMin,
IsFirstCalcDeskCost = item.IsFirstCalcDeskCost,
IsRealCalcScore = item.IsRealCalcScore,
BuresMinScore = item.BuresMinScore,
MaxWinnerScoreRanges = item.MaxWinnerScoreRanges,
LeagueDeskScore = item.LeagueDeskScore
});
}
return result;
}
}
/// <summary>
/// 积分记录
/// </summary>
public class ClubMatchScoreNotes
{
/// <summary>
/// 自增Id 主键
/// </summary>
public int ScoreNotesId;
/// <summary>
/// 俱乐部ID 组合索引I_ScoreNotes_ClubIdClubMatchId 1
/// </summary>
public int ClubId;
/// <summary>
/// 比赛ID 组合索引I_ScoreNotes_ClubIdClubMatchId 2
/// </summary>
public int ClubMatchId;
/// <summary>
/// 玩家Id 组合索引I_ScoreNotes_ClubIdClubMatchIdUserId 3
/// </summary>
public int UserId;
/// <summary>
/// 创建时间
/// </summary>
public DateTime CreateTime;
/// <summary>
/// 类型 1游戏结算 2群主调整比赛积分 3比赛重置 4比赛结束 5调整淘汰分
/// </summary>
public int TypeId;
/// <summary>
/// 操作的分值
/// </summary>
public double Score;
/// <summary>
/// 这把玩家扣除的桌费--这个字段只有群主自己展示
/// </summary>
public double DeskScore;
/// <summary>
/// 操作以后的分值
/// </summary>
public double NewScore;
/// <summary>
/// 获取输出对象
/// </summary>
/// <param name="lists"></param>
/// <returns></returns>
public static List<UserScoreLog> GetUserScoreLogs(List<ClubMatchScoreNotes> lists)
{
var result = new List<UserScoreLog>();
if (lists == null || lists.Count < 1)
{
return result;
}
for (int i = lists.Count - 1; i >= 0; i--)
{
var item = lists[i];
result.Add(new UserScoreLog
{
CreateTime = item.CreateTime,
TypeId = item.TypeId,
Score = item.Score,
DeskScore = item.DeskScore,
ScoreUI = item.TypeId == 1 ? item.Score - item.DeskScore : item.NewScore
});
}
return result;
}
}
/// <summary>
/// 俱乐部退赛对象
/// </summary>
public class ExitMatchObj
{
public int ClubId;
public List<ClubMatchUserScore> Datas;
}
/// <summary>
/// 比赛玩家积分表
/// </summary>
public class ClubMatchUserScore
{
/// <summary>
/// 自增Id 主键
/// </summary>
public int UserScoreId;
/// <summary>
/// 俱乐部ID 组合索引I_UserScore_ClubIdClubMatchId
/// </summary>
public int ClubId;
/// <summary>
/// 比赛ID 组合索引I_UserScore_ClubIdClubMatchId
/// </summary>
public int ClubMatchId;
/// <summary>
/// 玩家Id
/// </summary>
public int UserId;
/// <summary>
/// 比赛分
/// </summary>
public decimal Score;
/// <summary>
/// 玩家提供的桌费 竞技赛活跃积分 房费/人数
/// </summary>
public decimal DeskScore;
/// <summary>
/// 如果显示淘汰分那么就是淘汰分,如果不显示就是积分备注
/// </summary>
public decimal ScoreBak;
/// <summary>
/// 数据更新时间
/// </summary>
public DateTime UpdateTime;
/// <summary>
/// 获取玩家总积分
/// </summary>
/// <param name="isHaveScoreBak">是否显示淘汰分</param>
/// <returns></returns>
public decimal GetPlayScore(bool isHaveScoreBak)
{
if (isHaveScoreBak)
{
return this.Score + this.ScoreBak;
}
else
{
return this.Score;
}
}
public ClubMatchUserScore Clone()
{
return new ClubMatchUserScore
{
UserScoreId = this.UserScoreId,
ClubId = this.ClubId,
ClubMatchId = this.ClubMatchId,
UserId = this.UserId,
Score = this.Score,
DeskScore = this.DeskScore,
ScoreBak = this.ScoreBak
};
}
}
/// <summary>
/// 比赛记录
/// </summary>
public class ClubMatchNotes
{
/// <summary>
/// 自增Id 主键
/// </summary>
public long ClubMatchNotesId;
/// <summary>
/// 日志类型
/// </summary>
public MatchNotesEnum TypeId;
/// <summary>
/// 俱乐部ID 组合索引I_ClubMatchNotes_ClubIdClubMatchId
/// </summary>
public int ClubId;
/// <summary>
/// 比赛ID 组合索引I_ClubMatchNotes_ClubIdClubMatchId
/// </summary>
public int ClubMatchId;
/// <summary>
/// 产生时间
/// </summary>
public DateTime CreateTime;
/// <summary>
/// 内容
/// </summary>
public string Content;
/// <summary>
/// 获取输出对象
/// </summary>
/// <param name="lists"></param>
/// <returns></returns>
public static List<ClubMatchNotesLog> GetClubMatchNotes(List<ClubMatchNotes> lists)
{
var result = new List<ClubMatchNotesLog>();
if (lists == null || lists.Count < 1)
{
return result;
}
for (int i=lists.Count - 1; i >= 0; i--)
{
var item = lists[i];
result.Add(new ClubMatchNotesLog
{
TypeId = item.TypeId,
CreateTime = item.CreateTime,
Content = item.Content
});
//Debug.Info($"发给客户端的日志:{item.Content}");
}
return result;
}
}
}

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using System;
using GameMessage;
namespace ObjectModel.Club
{
/// <summary>
/// 俱乐部房卡转入记录
/// </summary>
public class ClubPayCardDBEntity
{
public int id {get; set;}
public int clubId {get; set;} // 俱乐部ID
public int userId {get; set;} // 用户ID
public int cardCount {get; set;} // 房卡数量
public string nickName {get; set;} // 用户昵称
public DateTime datetime {get; set;}
public int sex {get; set;} // 性别
public ClubPayCardOrigin origin {get; set;}
}
}

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using System.Collections.Generic;
using Server.Core;
namespace ObjectModel.Club
{
/// <summary>
/// 俱乐部玩家结算详情
/// </summary>
public class ClubPlayerSettleDetail : Reference
{
/// <summary>
/// 大赢家列表
/// </summary>
public List<int> BigWinIndexs;
/// <summary>
/// 大赢家用户列表
/// </summary>
public List<int> BigWinUserIds;
/// <summary>
/// 牌局最大分数
/// </summary>
public decimal MaxScore;
/// <summary>
/// 房主用户Id
/// </summary>
public int RoomOwnerUserId;
/// <summary>
/// 房卡数量
/// </summary>
public int CardNum;
public static ClubPlayerSettleDetail Create()
{
var entity = ReferencePool.Fetch<ClubPlayerSettleDetail>();
entity.BigWinIndexs = new List<int>();
entity.BigWinUserIds = new List<int>();
entity.MaxScore = -1;
entity.RoomOwnerUserId = -1;
entity.CardNum = 0;
return entity;
}
/// <summary>
/// 是否大赢家
/// </summary>
public bool IsBigWinByIndex(int index)
{
return BigWinIndexs.Contains(index);
}
public bool IsBigWinByUserId(int userId)
{
return BigWinUserIds.Contains(userId);
}
/// <summary>
/// 是否房主
/// </summary>
public bool IsRoomOwner(int userId)
{
return RoomOwnerUserId == userId;
}
public override void Dispose()
{
BigWinIndexs.Clear();
BigWinUserIds.Clear();
ReferencePool.Recycle(this);
}
}
}

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using System;
namespace ObjectModel.Club
{
[Serializable]
public class ClubUserScoreLog : ClubMatchUserScore
{
public FieldChangeLog ChangeLog;
}
}

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using System;
namespace ObjectModel.Club
{
public static class FieldChangeType
{
public const int None = 0; // 没有执行任何操作
public const int AddOrSub = 1; // 更新
public const int Set = 2; // 设置
}
[Serializable]
public class FieldChangeLog
{
/// <summary>
/// 变更类型
/// </summary>
public int ChangeType;
/// <summary>
/// 字段名称
/// </summary>
public string FieldName;
/// <summary>
/// 变更值
/// </summary>
public string Value;
public FieldChangeLog(int changeType, string fieldName, string value)
{
ChangeType = changeType;
FieldName = fieldName;
Value = value;
}
}
}

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using System;
namespace ObjectModel.Club
{
[Serializable]
public class LeagueClubScoreLog : LeagueMatchClubScore
{
public FieldChangeLog ChangeLog;
}
}