feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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39
ObjectModel/Club/ClubInnerData.cs
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39
ObjectModel/Club/ClubInnerData.cs
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// -----------------------------------------------------------------------
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// <summary>
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// 服务器内部传输数据
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// </summary>
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// -----------------------------------------------------------------------
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using System;
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namespace GameData.Club
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{
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/// <summary>
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/// 房卡变更
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/// </summary>
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[Serializable]
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public class ClubInnerRoomCardChange
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{
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/// <summary>
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/// 俱乐部ID
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/// </summary>
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public int ClubId;
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/// <summary>
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/// 房卡操作数量
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/// </summary>
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public int CardCnt;
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/// <summary>
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/// 操作用户
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/// </summary>
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public int UserId;
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/// <summary>
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/// 描述
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/// </summary>
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public string Des;
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/// <summary>
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/// 是否开启赠送折扣
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/// </summary>
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public bool IsOpenGive;
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}
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}
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