feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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76
ObjectModel/Club/ClubPlayerSettleDetail.cs
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76
ObjectModel/Club/ClubPlayerSettleDetail.cs
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using System.Collections.Generic;
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using Server.Core;
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namespace ObjectModel.Club
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{
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/// <summary>
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/// 俱乐部玩家结算详情
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/// </summary>
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public class ClubPlayerSettleDetail : Reference
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{
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/// <summary>
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/// 大赢家列表
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/// </summary>
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public List<int> BigWinIndexs;
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/// <summary>
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/// 大赢家用户列表
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/// </summary>
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public List<int> BigWinUserIds;
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/// <summary>
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/// 牌局最大分数
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/// </summary>
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public decimal MaxScore;
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/// <summary>
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/// 房主用户Id
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/// </summary>
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public int RoomOwnerUserId;
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/// <summary>
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/// 房卡数量
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/// </summary>
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public int CardNum;
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public static ClubPlayerSettleDetail Create()
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{
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var entity = ReferencePool.Fetch<ClubPlayerSettleDetail>();
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entity.BigWinIndexs = new List<int>();
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entity.BigWinUserIds = new List<int>();
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entity.MaxScore = -1;
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entity.RoomOwnerUserId = -1;
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entity.CardNum = 0;
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return entity;
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}
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/// <summary>
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/// 是否大赢家
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/// </summary>
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public bool IsBigWinByIndex(int index)
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{
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return BigWinIndexs.Contains(index);
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}
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public bool IsBigWinByUserId(int userId)
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{
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return BigWinUserIds.Contains(userId);
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}
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/// <summary>
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/// 是否房主
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/// </summary>
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public bool IsRoomOwner(int userId)
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{
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return RoomOwnerUserId == userId;
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}
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public override void Dispose()
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{
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BigWinIndexs.Clear();
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BigWinUserIds.Clear();
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ReferencePool.Recycle(this);
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}
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}
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}
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