feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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ObjectModel/Config/ChongZhiShangPing.cs
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101
ObjectModel/Config/ChongZhiShangPing.cs
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/* ==============================================================================
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* 功能描述:ChongZhiShangPing
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* 创 建 者:徐高庆
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* 创建日期:2023/4/24 15:06:53
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* CLR Version :4.0.30319.42000
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* ==============================================================================*/
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ObjectModel.Config
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{
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/// <summary>
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/// 商城商品
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/// </summary>
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public class ChongZhiShangPing
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{
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/// <summary>
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/// 商品Id
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/// </summary>
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public int id;
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/// <summary>
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/// 价值-参考价值
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/// </summary>
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[JsonIgnore]
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public int jiazhi;
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/// <summary>
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/// 得到金币数量
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/// </summary>
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public long GetJinBi;
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/// <summary>
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/// 得到参赛卷数量 目前只能赠送获得
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/// </summary>
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public int GetCanSaiJuan;
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/// <summary>
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/// 得到复活卡数量
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/// </summary>
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public int GetFuHuoKa;
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/// <summary>
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/// 得到钻石数量--(界面显示是金砖)
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/// </summary>
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public int GetZuanShi;
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/// <summary>
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/// 得到会员天数
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/// </summary>
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public int GetHuiYuan;
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/// <summary>
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/// 要支付的钻石数量 1
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/// </summary>
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public int PayZuanShi ;
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/// <summary>
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/// 要支付的礼券数量 2
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/// </summary>
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public int PayLiJuan;
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/// <summary>
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/// 要支付的人民币数量 3
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/// </summary>
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public int PayRMB;
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/// <summary>
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/// 需要支付多少红包卷
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/// </summary>
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public int PayHongBao;
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//注意 1/2/3 是购买这个商品要支付的数量,正常是一个值就OK了,如果是有多个值的话就说明按其中一个支付即可,但是人民币是最后一个优先级。比如买100万金币 需要支付100个砖石 或者10元人民币,那就优先用100个钻石购买,如果钻石不够,提示用户充值
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/// <summary>
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/// 名称
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/// </summary>
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public string Title;
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/// <summary>
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/// 获取会员的Redis Key
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/// </summary>
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/// <param name="userid"></param>
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/// <returns></returns>
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public static string GetHuiYuanKey(int userid) {
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return $"huiyuan:{userid}";
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}
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/// <summary>
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/// 是否需要兑换
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/// </summary>
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/// <returns></returns>
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public bool CanDuiHuan() {
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return this.GetCanSaiJuan+this.GetJinBi+this.GetFuHuoKa>0;
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}
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}
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}
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