feat: initial commit - HJHA game server full source

6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
This commit is contained in:
2026-07-07 12:02:15 +08:00
commit e9616125ce
958 changed files with 158203 additions and 0 deletions

View File

@ -0,0 +1,125 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ObjectModel.Config.HuaWei
{
public class InappPurchaseDetails
{
/// <summary>
/// 消耗型商品或者非消耗型商品固定为false。
/// </summary>
public bool autoRenewing { get; set; }
/// <summary>
/// 订单ID唯一标识一笔需要收费的收据
/// </summary>
public string orderId { get; set; }
/// <summary>
/// 应用安装包名。
/// </summary>
public string packageName { get; set; }
/// <summary>
/// 应用ID。
/// </summary>
public long applicationId { get; set; }
/// <summary>
/// 应用ID
/// </summary>
public string applicationIdString { get; set; }
/// <summary>
/// 商品类别,取值包括
/// 0消耗型商品 1非消耗型商品 2订阅型商品
/// </summary>
public int kind { get; set; }
/// <summary>
/// 商品ID。每种商品必须有唯一的ID
/// </summary>
public string productId { get; set; }
/// <summary>
/// 商品名称。
/// </summary>
public string productName { get; set; }
/// <summary>
/// 商品购买时间UTC时间戳以毫秒为单位
/// </summary>
public long purchaseTime { get; set; }
/// <summary>
/// 历史接口兼容用同purchaseTime新接入无需关注本字段。
/// </summary>
public long purchaseTimeMillis { get; set; }
/// <summary>
/// 订单交易状态。
/// -1初始化 0已购买 1已取消 2已撤销或已退款 3待处理
/// </summary>
public int purchaseState { get; set; }
/// <summary>
/// 商户侧保留信息,由您在调用支付接口时传入
/// </summary>
public string developerPayload { get; set; }
/// <summary>
/// 用于唯一标识商品和用户对应关系的购买令牌,在支付完成时由华为应用内支付服务器生成。
/// </summary>
public string purchaseToken { get; set; }
/// <summary>
/// 消耗状态,仅一次性商品存在,取值包括 0未消耗 1已消耗
/// </summary>
public int consumptionState { get; set; }
/// <summary>
/// 确认状态,取值包括 0 :未确认 1已确认
/// </summary>
public int confirmed { get; set; }
/// <summary>
/// 购买类型。 0沙盒环境
/// </summary>
public int purchaseType { get; set; }
/// <summary>
/// 定价货币的币种 CNY
/// </summary>
public string currency { get; set; }
/// <summary>
/// 商品实际价格*100以后的值
/// </summary>
public long price { get; set; }
/// <summary>
/// 国家/地区码
/// </summary>
public string country { get; set; }
/// <summary>
/// 交易单号,用户支付成功后生成
/// </summary>
public string payOrderId { get; set; }
/// <summary>
/// 支付方式,
/// </summary>
public string payType { get; set; }
/// <summary>
///
/// </summary>
public string sdkChannel { get; set; }
/// <summary>
/// 购买的商品是否数据合格
/// </summary>
/// <returns>true合格false不合格</returns>
public bool IsOk(string id)
{
bool b = false;
b = id == productId;
if (!b) return b;
b = purchaseState == 0;
if (!b) return b;
b = consumptionState == 0;
if (!b) return b;
b = confirmed == 0;
if (!b) return b;
return b;
}
public override string ToString()
{
return $"id:{productId},name:{productName},price:{price},orderid:{orderId}";
}
}
}