feat: initial commit - HJHA game server full source

6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
This commit is contained in:
2026-07-07 12:02:15 +08:00
commit e9616125ce
958 changed files with 158203 additions and 0 deletions

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using System;
namespace DBEntitys
{
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false)]
public class DBFieldNameAttribute : Attribute
{
/// <summary>
/// 别名
/// </summary>
public string FieldName { get; }
/// <summary>
/// 构造函数
/// </summary>
public DBFieldNameAttribute(string fieldName = "")
{
FieldName = fieldName;
}
}
/// <summary>
/// 标记实体属性为时间区间字段
/// 使用此注解的属性在查询时会自动使用 WhereBetween
/// </summary>
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false)]
public class DateRangeFieldAttribute : Attribute
{
/// <summary>
/// 是否为时间区间字段
/// </summary>
public bool IsDateRange { get; }
/// <summary>
/// 构造函数
/// </summary>
/// <param name="isDateRange">默认为true标记为时间区间字段</param>
public DateRangeFieldAttribute(bool isDateRange = true)
{
IsDateRange = isDateRange;
}
}
/// <summary>
/// 标记实体属性在查询时忽略此字段
/// </summary>
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false)]
public class QueryIgnoreAttribute : Attribute
{
}
/// <summary>
/// 标记实体属性使用 LIKE 查询
/// </summary>
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false)]
public class LikeFieldAttribute : Attribute
{
}
/// <summary>
/// 标记实体属性使用 IN 查询(字段值为逗号分隔的多个值)
/// </summary>
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false)]
public class InFieldAttribute : Attribute
{
/// <summary>
/// 分隔符,默认为逗号
/// </summary>
public char Separator { get; set; } = ',';
}
}

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namespace DBEntitys
{
/// <summary>
///
/// </summary>
public class MailTabDBEntity
{
/// <summary>
///
/// </summary>
public System.String weiyima { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 send_id { get; set; }
/// <summary>
///
/// </summary>
public System.String send_name { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 send_type { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 receive_id { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 receive_type { get; set; }
/// <summary>
///
/// </summary>
public System.String title { get; set; }
/// <summary>
///
/// </summary>
public System.String eml_content { get; set; }
/// <summary>
///
/// </summary>
public System.String res { get; set; }
/// <summary>
///
/// </summary>
public System.DateTime send_time { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 mail_state { get; set; }
/// <summary>
///
/// </summary>
public System.DateTime? read_time { get; set; }
}
}

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namespace DBEntitys
{
/// <summary>
///
/// </summary>
public class RoomData
{
/// <summary>
///
/// </summary>
public RoomData()
{
}
/// <summary>
///
/// </summary>
public System.String weiyima { get; set; }
/// <summary>
///
/// </summary>
public System.String roomnum { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 maxcnt { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 mincnt { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 warcnt { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 nowcnt { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 overCnt { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 gameid { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 serverVer { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 createStyle { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 createid { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 fangka { get; set; }
/// <summary>
///
/// </summary>
public System.DateTime createTime { get; set; }
/// <summary>
///
/// </summary>
public System.DateTime? closeTime { get; set; }
/// <summary>
///
/// </summary>
public System.Byte[] roomrule { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 interceptIp { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 interceptWeChat { get; set; }
/// <summary>
///
/// </summary>
public System.String ex { get; set; }
/// <summary>
/// 赔率
/// </summary>
public System.Double? peilv { get; set; }
/// <summary>
/// 限进
/// </summary>
public System.Int32 Capping { get; set; }
/// <summary>
/// 备注
/// </summary>
public System.String Remarks { get; set; }
/// <summary>
///
/// </summary>
public System.String ruleEx { get; set; }
}
}