feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
This commit is contained in:
71
ObjectModel/DBEntity/DBEntityAttribute.cs
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71
ObjectModel/DBEntity/DBEntityAttribute.cs
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using System;
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namespace DBEntitys
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{
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[AttributeUsage(AttributeTargets.Property, AllowMultiple = false)]
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public class DBFieldNameAttribute : Attribute
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{
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/// <summary>
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/// 别名
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/// </summary>
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public string FieldName { get; }
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/// <summary>
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/// 构造函数
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/// </summary>
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public DBFieldNameAttribute(string fieldName = "")
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{
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FieldName = fieldName;
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}
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}
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/// <summary>
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/// 标记实体属性为时间区间字段
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/// 使用此注解的属性在查询时会自动使用 WhereBetween
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/// </summary>
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[AttributeUsage(AttributeTargets.Property, AllowMultiple = false)]
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public class DateRangeFieldAttribute : Attribute
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{
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/// <summary>
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/// 是否为时间区间字段
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/// </summary>
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public bool IsDateRange { get; }
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/// <summary>
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/// 构造函数
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/// </summary>
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/// <param name="isDateRange">默认为true,标记为时间区间字段</param>
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public DateRangeFieldAttribute(bool isDateRange = true)
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{
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IsDateRange = isDateRange;
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}
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}
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/// <summary>
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/// 标记实体属性在查询时忽略此字段
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/// </summary>
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[AttributeUsage(AttributeTargets.Property, AllowMultiple = false)]
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public class QueryIgnoreAttribute : Attribute
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{
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}
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/// <summary>
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/// 标记实体属性使用 LIKE 查询
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/// </summary>
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[AttributeUsage(AttributeTargets.Property, AllowMultiple = false)]
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public class LikeFieldAttribute : Attribute
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{
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}
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/// <summary>
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/// 标记实体属性使用 IN 查询(字段值为逗号分隔的多个值)
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/// </summary>
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[AttributeUsage(AttributeTargets.Property, AllowMultiple = false)]
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public class InFieldAttribute : Attribute
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{
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/// <summary>
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/// 分隔符,默认为逗号
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/// </summary>
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public char Separator { get; set; } = ',';
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}
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}
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68
ObjectModel/DBEntity/MailTabDBEntity.cs
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68
ObjectModel/DBEntity/MailTabDBEntity.cs
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namespace DBEntitys
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{
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/// <summary>
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///
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/// </summary>
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public class MailTabDBEntity
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{
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/// <summary>
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///
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/// </summary>
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public System.String weiyima { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 send_id { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.String send_name { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 send_type { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 receive_id { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 receive_type { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.String title { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.String eml_content { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.String res { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.DateTime send_time { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 mail_state { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.DateTime? read_time { get; set; }
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}
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}
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125
ObjectModel/DBEntity/RoomDataDBEntity.cs
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125
ObjectModel/DBEntity/RoomDataDBEntity.cs
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namespace DBEntitys
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{
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/// <summary>
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///
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/// </summary>
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public class RoomData
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{
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/// <summary>
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///
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/// </summary>
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public RoomData()
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{
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}
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/// <summary>
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///
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/// </summary>
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public System.String weiyima { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.String roomnum { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 maxcnt { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 mincnt { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 warcnt { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 nowcnt { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 overCnt { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 gameid { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 serverVer { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 createStyle { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 createid { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 fangka { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.DateTime createTime { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.DateTime? closeTime { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Byte[] roomrule { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 interceptIp { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 interceptWeChat { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.String ex { get; set; }
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/// <summary>
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/// 赔率
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/// </summary>
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public System.Double? peilv { get; set; }
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/// <summary>
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/// 限进
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/// </summary>
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public System.Int32 Capping { get; set; }
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/// <summary>
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/// 备注
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/// </summary>
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public System.String Remarks { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.String ruleEx { get; set; }
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}
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}
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