feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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32
ServerCore/Helper/GameResHelper.cs
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32
ServerCore/Helper/GameResHelper.cs
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using GameData;
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using Server.Config;
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namespace Server.Core
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{
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public class GameResHelper
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{
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public static GameMessage.ResData[] Convert(ResData[] resDatas, int num = 1)
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{
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GameMessage.ResData[] result = new GameMessage.ResData[resDatas.Length];
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for (int i = 0; i < resDatas.Length; i++)
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{
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result[i] = resDatas[i].Convert(num);
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}
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return result;
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}
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public static List<GameMessage.ResData> Convert(List<ResData> resDatas)
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{
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List<GameMessage.ResData> result = new List<GameMessage.ResData>();
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foreach (var resData in resDatas)
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{
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result.Add(resData.Convert());
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}
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return result;
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}
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}
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}
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