feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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66
zyxAdapter/FunctionRecord.cs
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66
zyxAdapter/FunctionRecord.cs
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/*
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* 由SharpDevelop创建。
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* 用户: Administrator
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* 日期: 2018-11-28
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* 时间: 15:38
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*
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* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
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*/
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using System;
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namespace zyxAdapter
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{
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/// <summary>
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/// 方法结果体
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/// </summary>
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internal struct FunctionRecord
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{
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internal DLogs log;
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internal DGetSeatid GetSeatid;
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internal DGetPlayerStr GetPlayerStr;
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internal DGetPlayerInt GetPlayerInt;
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internal DGetDeskStr GetDeskStr;
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internal DGetDeskInt GetDeskInt;
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internal DGetTingStr GetTingStr;
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internal DGetTingInt GetTingInt;
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internal DGetRoomStr GetRoomStr;
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internal DGetRoomInt GetRoomInt;
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internal DSetPlayer SetPlayer;
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internal DSendPack SendPack;
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internal DWarOver WarOver;
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internal DGetGameInt GetGameInt;
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internal DGetGameStr GetGameStr;
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internal DIsKaiZhan IsKaiZhan;
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internal DSaveMem SaveMem;
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internal DSaveHuiFang SaveHuiFang;
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internal DLoadHuiFang LoadHuiFang;
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internal DDoZyxFun DoZyxFun;
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internal DLoad_taidata Load_taidata;
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internal DSave_taidata Save_taidata;
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internal FunctionRecord(IParasitismUtil ipu){
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log = ipu.Logs;
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GetSeatid = ipu.GetSeatid;
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GetPlayerStr = ipu.GetPlayerStr;
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GetPlayerInt = ipu.GetPlayerInt;
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GetDeskStr = ipu.GetDeskStr;
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GetDeskInt = ipu.GetDeskInt;
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GetTingStr = ipu.GetTingStr;
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GetTingInt = ipu.GetTingInt;
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GetRoomInt = ipu.GetRoomInt;
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GetRoomStr = ipu.GetRoomStr;
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SetPlayer = ipu.SetPlayer;
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SendPack = ipu.SendPack;
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WarOver = ipu.WarOver;
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GetGameInt = ipu.GetGameInt;
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GetGameStr = ipu.GetGameStr;
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IsKaiZhan = ipu.IsKaiZhan;
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SaveMem = ipu.SaveMem;
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SaveHuiFang = ipu.SaveHuiFang;
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LoadHuiFang = ipu.LoadHuiFang;
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DoZyxFun = ipu.DoZyxFun;
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Load_taidata = ipu.Load_taidata;
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Save_taidata = ipu.Save_taidata;
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}
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}
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}
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