feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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102
zyxAdapter/IHostUtil.cs
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102
zyxAdapter/IHostUtil.cs
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/*
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* 由SharpDevelop创建。
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* 用户: Administrator
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* 日期: 2018-11-28
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* 时间: 15:34
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*
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* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
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*/
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using System;
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namespace zyxAdapter {
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/// <summary>
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/// 宿主单元 c#持有调用 c# 调用 dephi使用
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/// </summary>
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public interface IHostUtil {
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/// <summary>
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/// 初始化
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/// </summary>
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/// <param name="exepath">程序路径</param>
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/// <param name="exename">程序名称</param>
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/// <param name="gameid">游戏id</param>
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/// <returns></returns>
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int Init(string exepath, string exename, int gameid);
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/// <summary>
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/// 释放dll
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/// </summary>
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void FreeDll();
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/// <summary>
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/// 创建厅信息
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/// </summary>
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/// <param name="tingid">厅id</param>
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void CreateTing(int tingCnt, int defaultDeskCnt);
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/// <summary>
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/// 创建桌子
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/// </summary>
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/// <param name="deskid">创建一个桌子</param>
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void CreateDesk(int tingid, int deskid);
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/// <summary>
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/// 摧毁桌子
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/// </summary>
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/// <param name="deskid">桌子的id</param>
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void DestroyDesk(int tingid, int deskid);
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/// <summary>
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/// 加载内存数据-朋友房恢复数据
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/// </summary>
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/// <param name="data"></param>
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void LoadMem(int tingid, int deskid, byte[] data,bool isOld);
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/// <summary>
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/// 开战
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/// </summary>
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/// <param name="deskid">开战的桌子</param>
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void StartWar(int tingid, int deskid);
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/// <summary>
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/// 重连
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/// </summary>
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/// <param name="deskid">重连的桌子</param>
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/// <param name="plid">玩家的id</param>
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void Reconnect(int tingid, int deskid, int plid);
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/// <summary>
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/// 收包
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/// </summary>
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/// <param name="tingid">厅id</param>
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/// <param name="deskid">桌子id</param>
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/// <param name="seat">座位</param>
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/// <param name="intPtr">收的包内容指针</param>
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/// <param name="length">包内容长度</param>
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void Dopack(int tingid, int deskid, int seat,IntPtr intPtr,int length);
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/// <summary>
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/// 定时器
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/// </summary>
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/// <param name="deskid">桌子id</param>
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/// <param name="interval">定时器的间隔</param>
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void DoTimer(int tingid, int deskid, int interval);
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/// <summary>
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/// 调用子游戏方法
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/// </summary>
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/// <param name="tingid">厅id</param>
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/// <param name="deskid">桌子id</param>
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/// <param name="what">方法标识</param>
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/// <param name="param">参数</param>
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/// <returns></returns>
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int doZyxFun(int tingid, int deskid, string what, string param);
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/// <summary>
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/// 测试数据
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/// </summary>
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/// <param name="data">数据</param>
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/// <param name="len">长度</param>
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void DoTest(int data, int len);
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}
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}
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