feat: PdkBot — 外挂式自动出牌机器人
架构: - IPdkBot 接口:外挂接入点,与核心逻辑解耦 - PdkBotView:只传自己手牌+公开信息(MaxPlayCard/ShenYuCard/Rule) 不暴露其他玩家手牌——模拟真人视角 - PdkBot:score-based 最优策略 评分维度:直接获胜>>对手威胁>>牌效率>>炸弹保留>>先手权>>黑桃3 对接: - PdkGameMain.BotMode=true 启用 - WaitWanJiaShuRu中BuildBotView→bot.DecidePlay/DecideBaoZhuang - GameBaoZhuang解除WhoPlay=GetNextPos注释以支持逐人轮询 - SetFalseOperation加DeskGameDo null守卫 文件: - PdkFriendServer/Logic/PdkBot.cs(核心机器人) - PdkFriendServer/Logic/PdkGameMain.cs(BotMode+对接) - hjha-console/Program.cs(main.BotMode=true启动)
This commit is contained in:
194
PdkFriendServer/Logic/PdkBot.cs
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194
PdkFriendServer/Logic/PdkBot.cs
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@ -0,0 +1,194 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using GameFix.PaoDeKuaiF;
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using GameFix.Poker;
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using GameMessage;
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using GameMessage.PaoDeKuaiF;
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namespace PdkFriendServer.Logic
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{
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/// <summary>
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/// 机器人可见的牌局信息(模拟真人视角——只看自己手牌+桌面公开信息)
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/// </summary>
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public class PdkBotView
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{
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/// <summary>我的手牌(仅本轮可出的牌,GameState==1)</summary>
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public TCardInfoPdkF[] MyHand { get; init; }
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/// <summary>桌上最后一手牌(谁打的什么),GameNum==0表示桌上无牌/新一轮</summary>
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public PlayOutCardPdkF MaxPlayCard { get; init; }
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/// <summary>当前轮到谁出牌(1-indexed)</summary>
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public int WhoPlay { get; init; }
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/// <summary>我在第几个位置(1-indexed)</summary>
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public int MyPos { get; init; }
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/// <summary>各玩家剩余牌数 [pos0,pos1,pos2]</summary>
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public byte[] ShenYuCard { get; init; }
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/// <summary>各玩家已出炸弹数</summary>
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public int[] ZhaDans { get; init; }
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/// <summary>游戏规则</summary>
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public PdkRule Rule { get; init; }
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/// <summary>当前游戏阶段 3=包庄 4=打牌</summary>
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public int GameZT { get; init; }
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}
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/// <summary>
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/// 机器人决策接口——外挂接入点
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/// </summary>
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public interface IPdkBot
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{
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/// <summary>包庄决策</summary>
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bool DecideBaoZhuang(PdkBotView view);
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/// <summary>打牌决策:返回要出的牌(空=不要)</summary>
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PlayOutCardPdkF DecidePlay(PdkBotView view);
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}
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/// <summary>
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/// 跑得快最优出牌机器人 — 有限信息策略
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/// 只能看到自己手牌+桌面公开信息(最后出牌、各家剩余张数)
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/// </summary>
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public class PdkBot : IPdkBot
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{
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public bool DecideBaoZhuang(PdkBotView view)
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{
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// 简单策略:手牌好的话包庄(手牌≤10张说明大牌多)
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return view.MyHand.Length <= 10;
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}
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public PlayOutCardPdkF DecidePlay(PdkBotView view)
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{
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var hand = view.MyHand;
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bool isFirstPlay = view.MaxPlayCard.GameNum <= 0;
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// 获取合法出牌方案
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var maxHand = isFirstPlay ? null
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: GetMaxPlayerHand(view);
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var tips = PdkCardAlgorithm.GetTipCard(
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view.MaxPlayCard,
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hand,
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maxHand, // null = 不限上家手牌(因为我们不知道)
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view.Rule.AAAIsZhaDan);
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var candidates = new List<(PlayOutCardPdkF play, int score)>();
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// 不要(不是先出时可选)
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if (!isFirstPlay)
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candidates.Add((Pass(view), ScorePass(view)));
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if (tips != null)
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{
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foreach (var tip in tips)
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{
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var play = MakePlay(tip, view.MyPos);
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candidates.Add((play, ScorePlay(play, hand.Length - tip.Count, view)));
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}
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}
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if (candidates.Count == 0)
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return Pass(view);
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candidates.Sort((a, b) => b.score.CompareTo(a.score));
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var best = candidates[0];
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var desc = best.play.Type == CardType1.None ? "pass" : $"{best.play.Type}:{best.play.Ids?.Length ?? 0}cards";
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System.Console.WriteLine($"[Bot pos{view.MyPos}] hand:{hand.Length} L:{GetLeftCount(view)} R:{GetRightCount(view)} => {desc}");
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return best.play;
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}
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// ---- 辅助方法 ----
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private static PlayOutCardPdkF MakePlay(List<TCardInfoPdkF> cards, int pos)
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{
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return new PlayOutCardPdkF
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{
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Pos = (byte)pos,
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GameNum = cards[0].GameNum,
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Ids = cards.Select(x => x.ID).ToArray(),
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Type = cards.Count == 1 ? CardType1.DanZhang
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: cards.Count == 2 ? CardType1.DuiZi
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: cards.Count == 4 && cards.All(c => c.GameNum == cards[0].GameNum) ? CardType1.ZhaDan
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: CardType1.DanZhang // 精确牌型由CheckPack/GetOutCard修正
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};
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}
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private static PlayOutCardPdkF Pass(PdkBotView view)
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{
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return new PlayOutCardPdkF { Pos = (byte)view.MyPos, Type = CardType1.None };
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}
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private static TCardInfoPdkF[] GetMaxPlayerHand(PdkBotView view)
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{
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// 我们不知道上家具体手牌,返回null让GetTipCard忽略maxHand限制
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return null;
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}
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// ---- 评分引擎 ----
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private int ScorePlay(PlayOutCardPdkF play, int remainingAfter, PdkBotView view)
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{
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int score = 0;
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int leftCnt = GetLeftCount(view);
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int rightCnt = GetRightCount(view);
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// 1. 直接赢
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if (remainingAfter == 0) return 10000;
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// 2. 对手威胁
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if (leftCnt <= 3 || rightCnt <= 3) score += 300;
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if (leftCnt <= 2 || rightCnt <= 2) score += 500;
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// 3. 牌效率:剩余越少越好
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score += (20 - remainingAfter) * 15;
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// 4. 炸弹:留到关键时刻
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bool isBomb = play.Type == CardType1.ZhaDan ||
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(play.Ids != null && play.Ids.Length == 4 &&
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view.MyHand.Count(x => x.GameNum == play.GameNum && x.GameState == 1) == 4);
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if (isBomb)
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{
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if (leftCnt <= 5 || rightCnt <= 5) score += 400; // 对手快赢了
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else if (remainingAfter <= 4) score += 200; // 自己快赢了
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else score -= 80; // 先留着
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}
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// 5. 出更多牌更好
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int cardsOut = view.MyHand.Length - remainingAfter;
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score += cardsOut * 8;
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// 6. 保持先手权
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if (play.Type != CardType1.None) score += 60;
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// 7. 黑桃3首局必出
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if (view.Rule.HeiTao3BiChu && view.MaxPlayCard.GameNum <= 0)
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if (play.Ids != null && play.Ids.Any(x => x == 3)) score += 150;
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return score;
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}
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private int ScorePass(PdkBotView view)
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{
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int score = -80;
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// 对手快赢时不要很危险
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if (GetLeftCount(view) <= 3 || GetRightCount(view) <= 3) score -= 400;
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return score;
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}
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private int GetLeftCount(PdkBotView view)
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{
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int next = view.MyPos % view.ShenYuCard.Length;
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return view.ShenYuCard[next];
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}
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private int GetRightCount(PdkBotView view)
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{
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int prev = (view.MyPos - 2 + view.ShenYuCard.Length) % view.ShenYuCard.Length;
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return view.ShenYuCard[prev];
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}
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}
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}
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@ -40,12 +40,47 @@ namespace PdkFriendServer.Logic
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/// </summary>
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public PdkGameDo DeskGameDo = null;
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/// <summary>
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/// 机器人玩家 [pos0,pos1,pos2],null=人工
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/// </summary>
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private IPdkBot[] _bots = null;
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/// <summary>
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/// 启用 Bot 自动对局
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/// </summary>
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public bool BotMode { get; set; }
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public PdkGameMain(PdkGameDo _gamedo)
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{
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this.DeskGameDo = _gamedo;
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this.GamePack = new PdkGamePack();
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}
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/// <summary>懒初始化3个bot(BotMode==true时首次WaitWanJiaShuRu调用)</summary>
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private void InitBots()
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{
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_bots = new IPdkBot[3];
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for (int i = 0; i < 3; i++)
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_bots[i] = new PdkBot();
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}
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/// <summary>构建当前玩家的可见视图——只看自己手牌+公开信息</summary>
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private PdkBotView BuildBotView(int pos)
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{
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return new PdkBotView
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{
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MyHand = GamePack.CardPack.Cards[pos - 1].CardInfos
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.Where(x => x.GameState == 1).ToArray(),
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MaxPlayCard = GamePack.Info.MaxPlayCard,
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WhoPlay = pos,
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MyPos = pos,
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ShenYuCard = GamePack.Info.ShenYuCard,
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ZhaDans = GamePack.Info.ZhaDans,
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Rule = this.Rule,
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GameZT = GamePack.Info.GameZT
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};
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}
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/// <summary>
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/// 游戏开始
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/// </summary>
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@ -241,7 +276,7 @@ namespace PdkFriendServer.Logic
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{
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if (GamePack.Info.BaoZhuang[i] == 0)
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{
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// GamePack.Info.WhoPlay = GetNextPos(GamePack.Info.WhoPlay);
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GamePack.Info.WhoPlay = (byte)(i + 1);
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SendPack();
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return; //还有玩家没有操作,不处理流程
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}
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@ -505,6 +540,7 @@ namespace PdkFriendServer.Logic
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void SetFalseOperation()
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{
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if (DeskGameDo == null) return;
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for (int i = 0; i < GamePack.Info.PlayNum; i++)
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{
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this.SetWaitOperation(i, false);
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@ -611,75 +647,79 @@ namespace PdkFriendServer.Logic
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void WaitWanJiaShuRu()
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{
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if (DeskGameDo != null) return;
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//正式连客户端以后要屏蔽这些代码。return
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string str = "";
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byte num = 0;
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int pos = GamePack.Info.WhoPlay;
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switch (GamePack.Info.GameZT)
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{
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case 3://包庄流程,只能输入1和2
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Log("包庄操作 pos:" + GamePack.Info.WhoPlay);
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case 3://包庄流程
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{
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// Bot 接管:懒初始化
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if (BotMode && _bots == null)
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InitBots();
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if (_bots != null && _bots[pos - 1] != null)
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{
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var view = BuildBotView(pos);
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var bao = _bots[pos - 1].DecideBaoZhuang(view);
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GamePack.Info.BaoZhuang[pos - 1] = bao ? (byte)1 : (byte)2;
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Log($"bot-包庄: pos{pos}={(bao ? "包" : "不包")}");
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return;
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}
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// 人工输入
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Log("包庄操作 pos:" + pos);
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while (true)
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{
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str = Console.ReadLine();
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string str = Console.ReadLine();
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if (string.IsNullOrWhiteSpace(str)) continue;
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Log(str);
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var ss = str.Split(',');
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if (ss.Length < 2) continue;
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byte.TryParse(ss[0], out var pos);
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byte.TryParse(ss[1], out num);
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GamePack.Info.WhoPlay = pos;
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GamePack.Info.BaoZhuang[pos - 1] = num;
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if (CheckPack(GamePack.Info))
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{
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break; //如果包输入正确就跳走
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}
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else
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{
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Log("检测不合格,输入非法值");
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}
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byte.TryParse(ss[0], out var ipos);
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byte.TryParse(ss[1], out byte num);
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GamePack.Info.WhoPlay = ipos;
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GamePack.Info.BaoZhuang[ipos - 1] = num;
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if (CheckPack(GamePack.Info)) break;
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Log("检测不合格,输入非法值");
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}
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break;
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}
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case 4: //打牌流程
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Log("打牌操作 pos:" + GamePack.Info.WhoPlay);
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{
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// Bot 接管:懒初始化
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if (BotMode && _bots == null)
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InitBots();
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if (_bots != null && _bots[pos - 1] != null)
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{
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var view = BuildBotView(pos);
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var botPlay = _bots[pos - 1].DecidePlay(view);
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GamePack.Info.ActivePlayCard = botPlay;
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return;
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}
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// 人工输入
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Log("打牌操作 pos:" + pos);
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while (true)
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{
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str = Console.ReadLine(); //逗号分隔
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string str = Console.ReadLine();
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if (string.IsNullOrWhiteSpace(str)) continue;
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var ss = str.Split(',');
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if (ss.Length <= 0) continue;
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Log(str);
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var selectCards = GamePack.CardPack.Cards[GamePack.Info.WhoPlay - 1].CardInfos.Where(x => ss.Any(s => s == x.ID.ToString())).ToArray();
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var selectCards = GamePack.CardPack.Cards[pos - 1].CardInfos
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.Where(x => ss.Any(s => s == x.ID.ToString())).ToArray();
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PlayOutCardPdkF payCard;
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if (selectCards == null || selectCards.Length <= 0) //不要
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if (selectCards == null || selectCards.Length <= 0)
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{
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payCard = new PlayOutCardPdkF();
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payCard.Pos = GamePack.Info.WhoPlay;
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payCard.Type = CardType1.None;
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payCard = new PlayOutCardPdkF { Pos = (byte)pos, Type = CardType1.None };
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GamePack.Info.ActivePlayCard = payCard;
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if (CheckPack(GamePack.Info))
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{
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break; //如果包输入正确就跳走
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}
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else
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{
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Log("检测不合格,输入非法值");
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}
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if (CheckPack(GamePack.Info)) break;
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Log("检测不合格,输入非法值");
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}
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else if (PdkCardAlgorithm.GetOutCard(selectCards,
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GamePack.CardPack.Cards[GamePack.Info.WhoPlay - 1].CardInfos.Where(x => x.GameState == 1).ToArray(),
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GamePack.CardPack.Cards[pos - 1].CardInfos.Where(x => x.GameState == 1).ToArray(),
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this.Rule, out payCard))
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{
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payCard.Pos = GamePack.Info.WhoPlay;
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payCard.Pos = (byte)pos;
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GamePack.Info.ActivePlayCard = payCard;
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if (CheckPack(GamePack.Info))
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{
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break; //如果包输入正确就跳走
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}
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else
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{
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Log("检测不合格,输入非法值");
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}
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if (CheckPack(GamePack.Info)) break;
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Log("检测不合格,输入非法值");
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}
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else
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{
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@ -687,10 +727,7 @@ namespace PdkFriendServer.Logic
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}
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}
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break;
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case 6:
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//GameOver();
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break;
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}
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}
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}
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Block a user