|
|
00f33182ab
|
chore: ignore bot-package zip artifacts
|
2026-07-07 15:36:03 +08:00 |
|
|
|
4a3fbec057
|
test: 1000轮 ISMCTS 压测 + 完整分析报告
新增:
- hjha-console/Program.cs: --stress N 压测模式
- 每局独立日志 stress_logs/round_NNNNN.txt
- 每 50 局进度汇报 + 异常捕获
- docs/stress-test-report.md: 完整分析报告
- P0: 包庄严重高估(5.2%成功) → 需校准阈值
- P1: 75 moves 异常局 → 疑似死循环
- P2: 只出单张不组合 → rollout 优化
- P3: 性能瓶颈分析
- .gitignore: stress_logs/, analyze_stress.py
压测结果: 12.8min, 0 crashes, 1000/1000通过
|
2026-07-07 13:53:46 +08:00 |
|
|
|
418b5db27f
|
chore: exclude gamepack/ runtime artifacts
|
2026-07-07 12:56:48 +08:00 |
|
|
|
49cc0f0df4
|
chore: exclude build artifacts (exe/, output.txt)
|
2026-07-07 12:48:46 +08:00 |
|
|
|
e9616125ce
|
feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)
.NET 8.0 C# solution, 16 projects, 958 source files
|
2026-07-07 12:02:15 +08:00 |
|