//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Luban;
namespace Server.Config
{
public sealed partial class GZMJGameConfig : Luban.BeanBase
{
public GZMJGameConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
Value = _buf.ReadByte();
}
public static GZMJGameConfig DeserializeGZMJGameConfig(ByteBuf _buf)
{
return new GZMJGameConfig(_buf);
}
///
/// id
///
public readonly int Id;
///
/// 配置值
///
public readonly byte Value;
public const int __ID__ = 1506015172;
public override int GetTypeId() => __ID__;
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "value:" + Value + ","
+ "}";
}
}
}