//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace Server.Config { public sealed partial class LPLFGameConfig : Luban.BeanBase { public LPLFGameConfig(ByteBuf _buf) { Id = _buf.ReadInt(); Value = _buf.ReadByte(); } public static LPLFGameConfig DeserializeLPLFGameConfig(ByteBuf _buf) { return new LPLFGameConfig(_buf); } /// /// id /// public readonly int Id; /// /// 配置值 /// public readonly byte Value; public const int __ID__ = 381040242; public override int GetTypeId() => __ID__; public override string ToString() { return "{ " + "id:" + Id + "," + "value:" + Value + "," + "}"; } } }