//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Luban;
namespace Server.Config
{
public sealed partial class PrizeWheelConfig : Luban.BeanBase
{
public PrizeWheelConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
Reward = ResData.DeserializeResData(_buf);
Weight = _buf.ReadInt();
}
public static PrizeWheelConfig DeserializePrizeWheelConfig(ByteBuf _buf)
{
return new PrizeWheelConfig(_buf);
}
///
/// 资源ID(大于100000一定是道具)
///
public readonly int Id;
///
/// 资源名称
///
public readonly ResData Reward;
///
/// 权重
///
public readonly int Weight;
public const int __ID__ = -185314517;
public override int GetTypeId() => __ID__;
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "reward:" + Reward + ","
+ "weight:" + Weight + ","
+ "}";
}
}
}