using Newtonsoft.Json; namespace GameFix { public static class JsonHelper { public static T DeserializeObject(string jsonData) { return JsonConvert.DeserializeObject(jsonData); } public static T DeserializeObject(string jsonData, JsonSerializerSettings settings) { return JsonConvert.DeserializeObject(jsonData, settings); } public static string SerializeObject(object obj) { return JsonConvert.SerializeObject(obj); } public static string SerializeObject(object obj, JsonSerializerSettings settings) { return JsonConvert.SerializeObject(obj, settings); } } }