namespace Server { public static class GlobalMsgId { private static uint CorSur = 1; /// /// 模块节点死亡 /// public static readonly uint ModuleNodeDie = CorSur++; /// /// 模块节点崩溃 /// public static readonly uint ModuleNodeCrash = CorSur++; /// /// 游戏名称读取成功 /// public static readonly uint GameNameReadSuccess = CorSur++; /// /// 游戏更新通知器改变 /// public static readonly uint GameUpdateNotifierChange = CorSur++; } }