namespace Server
{
public static class GlobalMsgId
{
private static uint CorSur = 1;
///
/// 模块节点死亡
///
public static readonly uint ModuleNodeDie = CorSur++;
///
/// 模块节点崩溃
///
public static readonly uint ModuleNodeCrash = CorSur++;
///
/// 游戏名称读取成功
///
public static readonly uint GameNameReadSuccess = CorSur++;
///
/// 游戏更新通知器改变
///
public static readonly uint GameUpdateNotifierChange = CorSur++;
}
}