/*
* 由SharpDevelop创建。
* 用户: Administrator
* 日期: 2018-09-18
* 时间: 13:38
*
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
*/
using System;
using GameData;
namespace Server.Pack
{
///
/// 包裹协议常量 负数是全服务通用内部消息 模块号*10000+协议号
///
public class ServerPackAgreement : GamePackAgreement
{
///
/// 命令
///
public const int command = -1;
///
/// 节点心跳
///
public const int nodeHeart = -2;
///
/// 开启就节点
///
public const int openNode = -3;
///
/// 关闭节点
///
public const int closeNode = -4;
///
/// 游戏配置包
///
public const int gameconfigs = -5;
///
/// 排队配置包
///
public const int queueconfigs = -6;
///
/// 注册game
///
public const int registeredGame = -7;
///
/// 主管理器更换通知
///
public const int mainManagerpack = -8;
/////
///// Rpc调用
/////
////public const int RpcCall = -9;
/////
///// Rpc回调结果
/////
////public const int RpcResult = -10;
///
/// 设置玩家的Socket
///
public const int SetSocketUtil = -11;
///
/// 设置游戏标签 包
///
public const int SetGameTag = -12;
///
/// 解散朋友房包
///
public const int disbank = -13;
///
/// 处理玩家之间的消息通信 -内部通信
///
public const int _domessage = -14;
///
/// socket信息发送给配置模块存储
///
public const int SendSocketConfig = -15;
///
/// 玩家的数据变化
///
public const int PlayerMemChange = -16;
///
/// 竞技比赛数据变化包
///
public const int ClubDataChange = -17;
///
/// 竞技比赛战绩
///
public const int ClubFightRecord = -19;
///
/// 配置包
///
public const int ConfigPack = -20;
///
/// 获取配置包
///
public const int GetConfigPack = -21;
///
/// ping
///
public const int Ping = -22;
///
/// 信息回包
///
public const int Pong = -23;
///
/// 模块死亡信号 - 自身检测到的死亡
///
public const int ModuleDie = -24;
///
/// 模块测试包
///
public const int PackTest = -25;
///
/// 值守服务远程命令
///
public const int WatchDogRemoteCommand = -26;
///
/// 请求当前活动的服务模块列表
///
public const int GetActiveServerListReq = -27;
///
/// 回应当前活动的服务模块列表
///
public const int GetActiveServerListResp = -28;
///
/// 竞技比赛玩法玩家人数变化包 过时的
///
public const int ClubPlayWayPlChange = -29;
///
/// 断开某个人的链接
///
public const int DisConnectionPl = -30;
///
/// 回报在线玩家数据
///
public const int ReportPlayerOnLineDataReq = -31;
///
/// 回报在线玩家数据
///
public const int ReportPlayerOnLineDataResp = -32;
///
/// 关闭自身
///
public const int KillMe = -33;
///
///缓存变化
///
public const int CacheChange = -34;
///
/// 有玩家断开链接
///
public const int DisConnection = -35;
///
/// 禁止开战
///
public const int NoStartWar = -36;
///
/// 发送每小局结算信息给俱乐部
///
public const int SendBureaToClub = -37;
///
///
///
public const int WatchDogAddTask = -40;
///
/// 推广员增加扣除俱乐部房卡
///
public const int ChannelUserGetCardCount = -41;
///
/// 推广员获取俱乐部房卡数量
///
public const int ChannelUserAddOrSubCard = -42;
///
/// 日志收集归档
///
public const int LoggingCollect = -50;
///
/// 获取回放包,RGC。直播用
///
public const int GetMatchFightData=-51;
///
/// 获取定局比赛数据,用于回放
///
public const int GetFixedMatchData = -52;
///
/// 给用户加资产信息---目的只是为了同步服务器的内存
///
public const int AddPlayerZiChanNum = -53;
///
/// 处理充值订单
///
public const int RechargeOrders = -54;
///
/// 更新玩家活跃度和贡献度
///
public const int UpdateUserLiveness = -55;
///
/// 新增比赛配置
///
public const int AddRaceConfig = -56;
///
/// 加入桌子结果
///
public const int JoinDeskResult = -57;
///
/// 第三方平台更改房卡
///
public const int ChannelPayCard = -58;
///
/// 支付通知 (参数:PayOrderDBEntity)
///
public const int NotifyPaySuccess = -59;
///
/// 玩家资产变更(参数:PlayerPropertyPack)
///
public const int NotifyPlayerPropertyChange = -60;
}
}